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Trait Stubs

NAME( )
Cost( )
Complexity( )
Description:
Modifiers:
Abilities:
Tiers:
Notes & Tags:


Clever Beast (Extension)
Cost( )
Complexity( )
Description: This body is wired for cleverness rather than cognition. sacrifices some higher level cognition for enhanced awareness and survival instincts
Modifiers: Intellect(-1), Intuition (+1), Survival(+2)
Abilities:
Tiers:
Notes & Tags:


Danger, Apex Predator ()
Description: This body is based on that of an apex predator (Vargr, Bear, Grommen, Faeles Ur)
Modifiers: Low Light Vision, Claws (5D), Bite (4D) +


Danger, Hyper Predator ()


Danger, Meso Predator ()


Danger, Predator ()
Description: This body is based on that of a predator (Wolf, Hyena, Lion, Alligator, Yeligwi, Jaghund)
Modifiers: Low Light Vision, Attack Claws (4D), Bite (3D)


Danger, Prey/Pack Animal ()
Description: This body is based on that of a prey or pack animal (Rabbit, Hog, Rat, Lesser Primates)
Modifiers: +50% Speed, Attack: Trample 3D


Extraception ()
Cost( )
Complexity( )
Description: The body perceives through the senses of others and has no direct perception of its own.
Modifiers:
Abilities:
Tiers:
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Faction Livery (Extension)
Cost( )
Complexity( )
Description: This body bears the symbols and adornment of a specific faction
Modifiers: Socialize(+3) by Faction
Abilities:
Tiers:
Notes & Tags:


Far Talker (Extension)
Cost( )
Complexity( )
Description: The machine is equipped with the components necessary to communicate at a distance with other mechanical
devices or through Far-talker units. This feature comes with two bracelets that can be worn by others to enable communication with
this specific machine at a distance. Additional bracelets can be crafted (Difficulty 18×3)
Modifiers:
Abilities:
Tiers:
Notes & Tags:


Fire Suppression System (Extension)
Cost( )
Complexity( )
Description: This body is equipped with systems to suppress fires
Modifiers:
Abilities:
Tiers:
Notes & Tags:


Flammable (Flaw)
Cost( )
Complexity( )
Description: The body is easily ignited and suffers additional damage from being on fire
Modifiers:
Abilities:
Tiers:
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Focused ()
Cost( )
Complexity( )
Description:
Modifiers: Stress(+5)
Abilities:
Tiers:
Notes & Tags:


Fragile Construction (Flaw)
Cost( )
Complexity( )
Description: This body is delicate and easily damaged
Modifiers:
Abilities:
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Frame (Core)
Cost( )
Complexity( )
Description: Alpha: Small chassis, 1.5 meters or smaller, typically non-humanoid in shape. This class of chassis is fragile but
dexterous.+2 Grace, -3 Power, -2 Appearanc

Beta: A medium sized chassis, 1.6 meters to 2.5 meters. A relatively uncommon chassis that offers a good balance between various
aspects.+0 Power, +0 Grace, +0 Appearance, -5 Stealth

Epsilon: An advanced variant of the Class B chassis that builds on the success of that model by improving coordination and
introducing integrated dampening. +1 Power, +2 Grace, +0 Appearance

Gamma: A large sized chassis, 2.5 meters to 3.5 meters. A durable and well engineered chassis type commonly used by both
labourjacks and battlejacks.+3 Power, -3 Grace, -3 Appearance, -15 Stealth

Zeta: These small chassis are specially designed for flight via a charged zetherium core+5 Grace, +2 Power +1 Appearance, -5 Stealth
Modifiers:
Abilities:
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Fur (Extension)
Cost( )
Complexity( )
Description: This body has a coating of fur for thermoregulation.
Modifiers:
Abilities: Environmental Penalties 1/2
Tiers:
Notes & Tags:


Geist, Breaching ()
Description: The body houses a simple Artilect that grants +3 to Larceny checks


Geist, Integrator ()
Description: The body houses a simple Artilect that grants +3 to Technology checks


Geist, Occultist ()
Description: The body houses a simple Artilect that is able to identify anomalies in locak fields and forces, identifying Lingua
Arcana and aiding in avoiding their impacts. +3 to Defense against Lingua


Geist, Scholar ()
Description: The body houses a simple Artilect that grants +3 to Lore checks


Geist, Sensory ()
Description: The body houses a simple Artilect that helps by highlighting unusual variances in sensory input from the local
environment.


Geist, Tracker ()
Description: The body houses a simple Artilect that helps by tracking targets using advanced sensors and complex algorithms.
+3 to Survival, Tracking checks


Gills ()
Cost( )
Complexity( )
Description:
Modifiers: Water breathing
Abilities:
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Halo Unit (Extension)
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Complexity( )
Description:
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Hardened (Extension)
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Complexity( )
Description: The body has been built to withstand conditions that would normally disable it, including Shock Weapons, and
Breaching Geists. Reroll Defense against these attacks if failed.
Modifiers:
Abilities:
Tiers:
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Heat Exchanger (Extension)
Cost( )
Complexity( )
Description: The body can generate sufficient heat to reduce penalties taken for exposure to cold or cool, dry air to reduce the
temperature reducing penalties for heat exposure for a small area around the body
Modifiers:
Abilities:
Tiers:
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Hideous (Flaw)
Cost( )
Complexity( )
Description: The body is truly grotesque and nauseates those who perceive it (e.g. it is a tower of tongues with eyes a mass of
rubbery mouths and orifices, a heap of maggots)
Modifiers:
Abilities:
Tiers:
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Hollow Bones ()
Cost( )
Complexity( )
Description:
Modifiers: Reduced weight, reduced fall damage, +2 to Athletics, -3 Health
Abilities:
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Human Configuration ()
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Complexity( )
Description:
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Improper Sheathing (Flaw)
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Complexity( )
Description:
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Irritating Voice (Flaw)
Cost( )
Complexity( )
Description:
Modifiers: Personality(-3)
Abilities:
Tiers:
Notes & Tags:


Lethal Toxin-Neutralizing factor ()
Cost( )
Complexity( )
Description: Immunity to most venoms
Modifiers:
Abilities:
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Locomotion, Agile Quadruped (Core)
Cost( )
Complexity( )
Description: This body moves on four legs in an agile configuration (e.g. Feline or Canid)
Modifiers: Grace(+2)
Abilities: Leap(Increased Jump)
Tiers:
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Locomotion, Aquatic ()
Cost( )
Complexity( )
Description: This body is able to move quickly through water using fins or jets.
Modifiers:
Abilities:
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Locomotion, Digitigrade Biped ()
Cost( )
Complexity( )
Description: This body moves on two digitigrade legs, improving its grace and movement
Modifiers: Athletics(+2)
Abilities:
Tiers:
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Locomotion, Flying Wings ()
Cost( )
Complexity( )
Description: This body is able to fly using wings
Modifiers:
Abilities: Flight
Tiers:
Notes & Tags:


Locomotion, Gliding Wings ()
Cost( )
Complexity( )
Description: This body is able to glide using wings
Modifiers:
Abilities: Negates fall damage
Tiers:
Notes & Tags:


Locomotion, Motivator (Core)
Cost( )
Complexity( )
Description: This body is able to fly using a hover motivator (Nimble, Powerful, Pristine)
Modifiers:
Abilities:
Tiers:
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Locomotion, Multiped ()
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Complexity( )
Description: This body moves on five or more legs
Modifiers:
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Notes & Tags:


Locomotion, Plantigrade Biped ()
Cost( )
Complexity( )
Description: The body moves on two human-like legs
Modifiers:
Abilities:
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Manipulator, Additional Limbs (Extension)
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Complexity( )
Description: The body has two additional limbs.
Modifiers:
Abilities:
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Manipulator, Prehensile Tail ()
Cost( )
Complexity( )
Description: Additional limb with 1/2 Power and Grace
Modifiers:
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Manipulator, Tentillia ()
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Complexity( )
Description: The body has tentillia manipulators
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Abilities:
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Mapping Unit (Extension)
Cost( )
Complexity( )
Description:
Modifiers: Travel(+3)
Abilities:
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Myofibre (Core)
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Complexity( )
Description: Light, Standard, Heavy, Apex
Modifiers:
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Nature, Bizarre ()
Cost( )
Complexity( )
Description: The body defies understanding or identification as such; a pinwheel of eyes or a flaming sphere with no depth or
some other alien appearance that tends to stun or terrify onlookers.
Modifiers:
Abilities:
Tiers:
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Nature, Ephemeral ()
Cost( )
Complexity( )
Description: The body is a loose cloud of exoplasm. Can pass through conventional material and cannot be damaged by
conventional material weapons.
Modifiers:
Abilities:
Tiers:
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Nature, Ideal ()
Cost( )
Complexity( )
Description: This body represents some fundamental concept or ideal. Justice, Charity, Hatred, Lust
Modifiers:
Abilities:
Tiers:
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Nature, Memetic ()
Cost( )
Complexity( )
Description: The body lives in the minds of others, a mental virus that exists by using a combination of memory, dream, and
hallucination. It cannot be killed by conventional means.
Modifiers:
Abilities:
Tiers:
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Nature, Transaxial ()
Cost( )
Complexity( )
Description: The body crosses key boundaries and violates common sense physcial rules, making it hard to see or rationalize.
Modifiers:
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Tiers:
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Nodule, Capsaicin ()
Cost( )
Complexity( )
Description: This body is able to produce an aerosolized spray of choking and blinding chemicals
Modifiers:
Abilities:
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Nodule, Resin ()
Cost( )
Complexity( )
Description: This body is able to expel a durable adhesive polymer that can be used to bind things together and a substance
which can soften it for removal or manipulation
Modifiers:
Abilities: Resin Mechanics: First the Shifter must generate the gland which costs 1 stress but incurs no roll and is always
successful.
Next the Shifter generates the resin or resin softening agent. The amount, duration, and hardness a Shifter can generate depends on
their level of Morpheme.
Use: For each point in Morpheme they can generate 1 use of either resin or softener per day. The amount generated is typically
enough to do one of the following:

Bind three or four medium sized, or one or two large items together
Disable a single normal size individuals hands or feet
Seal one normal sized doorway closed.
Drying: The drying time for resin is 1 minute or more as needed and the softener takes an equal amount of time to work on hardened
resin.
Duration: Resin does not last forever and will begin to breakdown naturally after a period of 2 days per level of Morpheme. A Shifter
can extend the duration of an application of resin by focusing and spending an additional point of stress. This allows them to triple
the duration (it has no effect on the hardness).
Hardness: Resin can be broken with sufficient power or external force. The hardness of the resin is determined by the Shifter’s skill.
Someone seeking to break the resin makes a Power + Athletics or Combat check with a target of 14 + the Morpheme level of the
Shifter.

Example: Khai has Morpheme of 4 and can generate enough Resin to bind four individuals by the hands and feet. He would not be
able to free them until the following day. Alternately he could bind two individuals and save the remaining uses of this ability to
generate the softener necessary to free them. If his prisoners sought to escape they would need to make a Power + Athletics vs a
target of 18. If someone else sought to free them using a weapon they could make a Power + Combat vs the same target. If Khai left
them bound it would take 8 days for the resin to deteriorate on its own (though the difficulty of escape checks would decrease in a
linear fashion over that period). If Khai spent an additional point of stress he could extend the duration for one of the four prisoners
to 32 days.
Tiers:
Notes & Tags:


Nodule, Spore ()
Cost( )
Complexity( )
Description: This body is able to expel an obfuscating cloud that can trigger allergic reactions
Modifiers:
Abilities:
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Nodule, Toxic Sap ()
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Complexity( )
Description: This body is able to expel a blinding acidic sap-like secretion
Modifiers:
Abilities:
Tiers:
Notes & Tags:


Photophagic Skin ()
Cost( )
Complexity( )
Description: This body is able to convert sunlight to energy removing need for food (still need water)
Modifiers:
Abilities:
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Portable Harness (Extension)
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Description:
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Abilities:
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Possessed ()
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Complexity( )
Description: The body has been hijacked from its original inhabitant and modified.
Modifiers:
Abilities:
Tiers:
Notes & Tags:


Pristine Condition ()
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Complexity( )
Description:

Modifiers:
Abilities:
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Ranged Support Module (Extension)
Cost( )
Complexity( )
Description: The body has a fire support module that designates ranged targets, granting allies +2 to attacks against them
Modifiers:
Abilities:
Tiers:
Notes & Tags:


Redundant Systems (Extension)
Cost( )
Complexity( )
Description:
Modifiers: +5 to Structure/Health
Abilities:
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Notes & Tags:


Reinforced Hands (Extension)
Cost( )
Complexity( )
Description:
Modifiers: Damage(6B)
Abilities:
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Repair Suite (Extension)
Cost( )
Complexity( )
Description:
Modifiers: +3 to Craft Repair
Abilities:
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Role, Assault ()
Cost( )
Complexity( )
Description: This body was configured with a specific combat role in mind and is adept at sustained combat operations under
heavy fire.Bonus to Combat, Bonus to Structure, Attack Ability, Reduced DefenseWeapons, Armour, Speed
Modifiers:
Abilities:
Tiers:
Notes & Tags:


Role, Civil ()
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Description:
Modifiers:
Abilities:
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Role, Industrial ()
Cost( )
Complexity( )
Description: Power, Durability, Tools
Modifiers:
Abilities:
Tiers:
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Role, Interceptor ()
Cost( )
Complexity( )
Description: This body was configured with a specific combat role in mind and is adept at advanced striking and elimination of
high value targets.Bonus to Reaction, Movement Ability, Surprise Attack Ability, Reduced Structure
Modifiers:
Abilities:
Tiers:
Notes & Tags:


Role, Scout ()
Cost( )
Complexity( )
Description: This body was configured with a specific combat role in mind and is adept at reconnaisance and advance scouting
Bonus to Stealth, Bonus to Awareness, Communication Ability, Reduced Structure
Modifiers:
Abilities:
Tiers:
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Role, Sentry ()
Cost( )
Complexity( )
Description: This body was configured with a specific combat role in mind and is adept at defensive actions.Bonus to Structure,
Bonus to Reaction, Defensive Ability, Reduced GraceArmour, Weapons, Barrier
Modifiers:
Abilities:
Tiers:
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Role, Skirmisher ()
Cost( )
Complexity( )
Description: This body was configured with a specific combat role in mind and is adept at harassing and harrying targets in
ambushes and short attacks.Bonus to Combat, Bonus to Dodge, Movement Ability, Reduced Intuition (Interferes with Sensorum)
Modifiers:
Abilities:
Tiers:
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Role, Social ()
Cost( )
Complexity( )
Description: Appearance, Grace, Socialize
Modifiers:
Abilities:
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Rusty Frame (Flaw)
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Description:
Modifiers: -2 Grace, -5 Stealth
Abilities:
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Notes & Tags:


Salvaged Parts (Flaw)
Cost( )
Complexity( )
Description: The body has several salvaged parts, making it unstable, prone to malfunctions, and more difficult to maintain.
They experience Critical Failures on rolls of 2, 3, and 4 and repair checks are +1 difficulty.
Modifiers:
Abilities:
Tiers:
Notes & Tags:


Sensory, Echolocation ()
Cost( )
Complexity( )
Description: This body is able to perceive the world through echolocation
Modifiers: Dark Vision
Abilities:
Tiers:
Notes & Tags:


Sensory, Keen Senses ()
Cost( )
Complexity( )
Description:
Modifiers: Perception(+2)
Abilities:
Tiers:
Notes & Tags:


Sensory, Magnetoreception ()
Cost( )
Complexity( )
Description:
Modifiers: Travel(+2)
Abilities:
Tiers:
Notes & Tags:


Sensory, Olfaction Cluster ()
Cost( )
Complexity( )
Description:
Modifiers: Perception(+2), Survival(+2)
Abilities:
Tiers:
Notes & Tags:


Sensory, Sensorum ()
Cost( )
Complexity( )
Description: Basic: A combination of one or more vitrum lensed camera that capture a three dimensional representation of the
external world (roughly replicating human vision capabilities) paired with an audition system that translates sound and a chemical
olfaction array granting a sense of “smell”. The Basic Sensorum allows the Clatterjack to perceive the physical world around them at
a level of detail roughly analogous to the average human. (0 Intuition)

Standard: A Sensorum that enhances the Basic component with additional light ranging components, which can function in both
narrow and broad configurations, and thermoceptors augmenting this additional sensory data with higher resolution internal
representation, granting a more detailed and robust perception to the Clatterjack. The Standard Sensorum allows the Clatterjack to
perceive the physical world around them at a level of detail roughly analogous to the above average human. (+1 Intuition)

Advanced: A Sensorum that refines Standard functionality with arrays of better parfocal Vitrum lenses with variable focal lengths,
higher sensitivity audition systems, and additional light ranging emitters, and adds additional electromagnetic ranging and
thermography components. The Advanced Sensorum allows the Clatterjack to perceive the physical world around them at an
incredible level of detail. (+3 Intuition)

Apex: The most sophisticated set of perceptual mechanisms available to a Clatterjack without direct augmentation of the Helion
sensing system, the Apex Sensorum adds a rare array of components that act as a Hyperspectral imaging system granting the
Clatterjack perception of the world in perfect detail. (+5 Intuition)
Modifiers:
Abilities:
Tiers:
Notes & Tags:


Sensory, Vomeronasal Organ ()
Cost( )
Complexity( )
Description:
Modifiers: Perception(+2), Socialize(+1), Survival(+1)
Abilities:
Tiers:
Notes & Tags:


Shadowcaster (Extension)
Cost( )
Complexity( )
Description: A clumsy looking and grotesque weapon that glows an eerie blue and unleashes arcane shadow (radioactivity) from
a small aperture at one end. Harmless to most machines but cooks organic life with invisible rays.
Modifiers:
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Shield (Extension)
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Description:
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Size, Decreased ()
Cost( )
Complexity( )
Description: Reduced Power, Increased Grace, Decreased Health
Modifiers:
Abilities:
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Size, Increased ()
Cost( )
Complexity( )
Description: Reduced Grace, Increased Power, Increased Health
Modifiers: (+1 Tollam, +2 Titan, +3 Warjack)
Abilities:
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Spinnerette ()
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Description:
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Stealth Hunter (Extension)
Cost( )
Complexity( )
Description: This body is specialized for hunting prey from stealth.
Modifiers: Stealth(+2), Survival(+2)
Abilities:
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Stiff Joints (Flaw)
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Description:
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Sturdy Body ()
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Description:
Modifiers: Health(+5)
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Substance, Elemental ()
Cost( )
Complexity( )
Description: The body is composed of a single element such as Iron, Gold, Tantalum that is animate through occult forces.
Modifiers:
Abilities:
Tiers:
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Substance, Abyssal ()
Cost( )
Complexity( )
Description: The body is composed of matter that destroys or converts organic life at a touch. It is a danger to biology by merely
existing.
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Abilities:
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Substance, Celestial ()
Cost( )
Complexity( )
Description: The body is composed of a semingly impervious material that resists all forms of conventional damage. Only Lingua
and objects made of celestial, abyssal, or strange substances can harm it.
Modifiers:
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Substance, Consecrated ()
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Complexity( )
Description: The body is composed of a substance that heals things in its proximity.
Modifiers:
Abilities:
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Substance, Force ()
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Complexity( )
Description: The body is composed of, or heavily reliant on, direct interaction with fundamental forces such as gravity or
electricity.
Modifiers:
Abilities:
Tiers:
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Substance, Primordial ()
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Complexity( )
Description: The body is composed of an ancient and lost form of matter capable of assuming the properties of any mundane
material as needed.
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Abilities:
Tiers:
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Substance, Strange ()
Cost( )
Complexity( )
Description: The body is composed of a substance that bends the rules of reality in strange ways and unpredictable manners.
Modifiers:
Abilities:
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Surgical Suite (Extension)
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Complexity( )
Description:
Modifiers: Medicine(+3)
Abilities:
Tiers:
Notes & Tags:


Syrinx ()
Cost( )
Complexity( )
Description: This body is able to mimic most sounds
Modifiers:
Abilities:
Tiers:
Notes & Tags:


Tamaa Configuration ()
Cost( )
Complexity( )
Description:
Modifiers:
Abilities:
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Tapetum Lucidum ()
Cost( )
Complexity( )
Description: This body has low light vision
Modifiers:
Abilities:
Tiers:
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Toxic ()
Cost( )
Complexity( )
Description: The substance or nature of this body is inherently detrimental to mundane life and injures or kills simply by existing.
Radioactive, Caustic, etc.
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Abilities:
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