Inventory

ItemTypeAvg
Cost
(G)
DescriptionTraitsDamage/Soak
SmokestickAlchemy30.00A stave of wood treated with alchemical components that produces a thick, obscuring smoke when burned. Lasts longer than a pellet and fills a larger area but requires ignition.
MuskAlchemy1.50A specially prepared oil that can mask a human scent with an animal scent. Grants hunters an advantage.
Pepper pelletAlchemy75.00A pot or satchel of irritating spices and peppers. When cast out the diffusion of aeral pepper can trigger coughing, tears, and general illness.
Perfume, (vial)AlchemyScents of various strengths are used across Aeldos to mask otherwise unpleasant odours. The value varies from 1g for local formulations to 500g for particularly exotic perfumes. Scents are used as a sign of status in some southern cultures.
Phosphor GelAlchemy15.00A mixture of alchemical reagents that react when agitated to produce bright light and intense heat.
Remedy (vial)Alchemy75.00A solution of alchemical reagents that briefly enhance resistance to diseases. This does not cure existing diseases.
RepellantAlchemy4.50A distillation of predator musks and other chemicals that can repel minor vermin such as insects and rats.
Sealing wax, AlchemicalAlchemy15.00A rod of sealing wax specially prepared for a pair of individuals to be both highly identifiable and resistant to resealing.
Shock flask (flask)Alchemy15.00A flask containing a liquid that holds a powerful shocking charge that can stun targets.
Sludge BagAlchemy75.00A fragile container filled with a strong glue-like substance that can be thrown on an area or enemy, causing them to be slowed by the sticky substance unless they can break free.
Fatal PoisonAlchemy1500.00A substance virtually guaranteed to kill a normal human and likely to kill a Tollam. Brewing this type of poison requires considerable skill.Difficulty 20Damage: 15
Smoke pelletAlchemy37.50A two-part clay pot with a pair of substances that produce a thick smoke when mixed. Simply shattering the pellet generates enough smoke to fill a small area.
Luminous RodAlchemy7.50A glass vial or orb filled with an alchemical gel that glows when shaken with force. The rod will glow for up to 12 hours but needs to be refilled afterwards.
Sneezing powder (pouch)Alchemy90.00A pouch of potent mixed spices that triggers a series of severe sneezes in a target who inhales the powder. Can be resisted with Will
Styptic BandAlchemy3.00A specially prepared featherlike band of material that secretes an hemostatic substance to stop bleeding.
Tonic, AtroxAlchemyThis complex alchemical tonic causes blocks the experience the typical effects of stress and fear when consumed.+5 to Stress Soak for 1 day
Tonic, FostrianAlchemyThis complex alchemical tonic is similar to Abrath, providing enduring sustenance for up to ten days when consumed.
Tonic, OnoAlchemyThis complex alchemical tonic enhances the perception, memory, and focus when consumed.+1 Intuition for 1d10 hours
Tonic, OsserAlchemyThis complex alchemical tonic triggers a highly suggestible state when consumed.-3 Will for 1d10 hours
Tonic, RhinoxAlchemyThis complex alchemical tonic mutes pain without dulling senses when consumed.Ignore all Penalties from stress, pain, or injuries for 10 minutes
Common PoisonAlchemy75.00A substance likely but not guaranteed to kill average person. An alchemist of even the smallest skill can brew this level of poison.Difficulty 15Damage: 5
Lethal PoisonAlchemy750.00A substance likely to kill anyone but a Tollam. Brewing this type of poison requires some level of alchemical skill.Difficulty 18Damage: 10
Smelling saltsAlchemy37.50Also known as sal ammoniac, Smelling Salts are an aromatic spirit of ammonia mixed with scented oils and used to restore consciousness and mental alertness.
Anti-venom (vial)Alchemy75.00Anti-venoms are produced by type to counteract particular venoms. This is the average price for such items.
Acid (flask)Alchemy15.00A flask of potent corrosive acid that can dissolve many materials and cause grievous injury to unprotected targets.
Alchemical Glue (vial)Alchemy30.00A resilient glue that can adhere most substances to one another.
Alchemical Grease (pot)Alchemy7.50A pot of extremely slick goo that can be used to coat flat surfaces or people, making traction or grappling incredibly difficult.
Alchemical Ice (jar)Alchemy60.00An alchemical liquid that reduces the temperture of any surface it is applied to dramatically, making it easier to break. Can also be used to freeze liquids. (Liquid nitrogen)
Alchemical Kindness (vial)Alchemy1.50A mixture of herbs and alchemical materials that act as a remedy to hangovers. There are as many recipes as Alchemists.
Alchemical Solvent (vial)Alchemy30.00A powerful solvent that destroys most adhesives, including tar, sap, glue, alchemical glue, and sludge.
Alchemist’s kitAlchemy37.50A portable set of alchemists tools for simple crafting while traveling. Reduces the penalty for alchemy in transit to -2 from -4
Alchemist’s labAlchemy300.00A full laboratory with all the needed equipment for alchemy. Users gain a +1 to alchemy checks.
Alchemist’s lab, portableAlchemy112.50A more robust set of alchemical equipment than a kit, but not as much as a full lab. Reduces penalty for alchemy in transit to -1.
MatchAlchemy1.50Also known as a fire stick or tindertwig, this is a stick of treated wood that can be struck against a hard surface to produce an open flame for a short time. Developed by the Mujinese.
Anti-toxin (vial)Alchemy75.00Anti-toxins are produced by type to counteract particular toxins. This is the average price for such items.
LureAlchemy1.50A specially prepared bundle that can attract a specific species of animal. Grants hunters an advantage.
Casting plasterAlchemy0.75A useful powder mix that can be used to create a mold of a recessed feature such as a foot print or carving, a cast for a broken bone, or to fill in gaps in surfaces.
Defoliant (pot)Alchemy15.00A mixture of alchemical reagents that can kill most minor vegetation such as plants, shrubs, and bushes. Application to the skin causes injury to Tamaa and ingestion can cause death.
Etora (phial)Alchemy75.00A potent tranquilizer derived from specially cultivated Luxi plants. A single phial can knock out most human sized animals. Attaining the same effect with larger creatures requires skilled calibration of the dosage.
FesterotAlchemy45.00A truly cruel mixture of reagents that can hamper the natural healing of most lifeforms. Can be applied to a prepared weapon or thrown on an enemy. The effect of this substance can last for weeks depending on the dosage.
Flash powderAlchemy75.00A small pot of dusty powder, a mixture of oxidizer and metallic fuel which burns quickly and can be used in pyrotechnics. Can distract or blind a target or group of targets.
Grot oilAlchemy22.50A mixture of putrid smelling reagents that can cause those who inhale to gag and vomit.
GympieAlchemyPrepared clippings from a neurotoxic shrub found in the badlands that inflicts severe pain akin to simultaneous electrocution and acid immersion
Holy waterAlchemy37.50An amount of water sanctified by a recognized religious figure in a temple to the Ayr. Used in several alchemical formulas.
HotstoneAlchemyA piece of obsidian treated with alchemical reagents to produce a pleasing and long lasting heat. Often used in nothern bed-heating pans.
Debilitating PoisonAlchemy300.00A substance that inflicts blindness, paralysis, or other conditions on target. Brewing this type of poison requires a skilled alchemist.Difficulty 16, Damage + StatusDamage: 5
Antiemetic SyrupAlchemy37.50A medicinal syrup used to battle queasiness.
Tonic, BellatorAlchemy0.00This complex alchemical tonic enhances physical coordination and agility when consumed.+1 to Grace for 1d10 hour
Tonic, HeliarAlchemy0.00This complex alchemical tonic enhances the cognition when consumed.+1 Intellect for 1d10 hours
Tonic, MendingAlchemy0.00This alchemical tonic created using Tamaa and Corfire triggers rapid regeneration when consumed.Recover 3 Health
Tonic, KaekiAlchemy0.00This alchemical tonic created using Kaeki bone and Helion dust creates an intense sense of agency and willpower when consumed.+1 Will for 1 hour
Tonic, TitanAlchemyThis complex alchemical tonic created using Tollam bone and distillation of Orick increases physical strength when consumed.+1 Power for 1d10 hours
Tonic, KirnaAlchemy0.00This alchemical tonic provides stress relief when consumed.Recover 5 Stress
ScattershotAmmunition9.00This Canna projectile fragments into a cone, causing damage to multiple targetsStandard Damage, Multiple Targets
Sling BulletAmmunition0.02Simple stone, metal, or clay bulletsStandard Damage
ArrowAmmunition0.30A shafted projectile shot by bowStandard Damage
Canna BulletAmmunition7.50Canna projectiles, specially alloyed to endure extremely high velocitiesStandard Damage
Blunted ArrowAmmunition0.30A blunt tipped arrow used to stun a targetStun
Grappling ArrowAmmunition1.50Grappling hook attachment used for climbing-3 to use in combat
Whistling TipAmmunition1.50A tip with grooves designed to produce a whistle while in flightDistracting
Y-Tip / Sickle TipAmmunition1.50Y tipped head with blade on the interior for cuttingSpecial
Smoke TipAmmunition15.00Tip with an alchemical bundle that when fired produces a cloud of smokeSmoke
Explosive TipAmmunition15.00Tip with an alchemical bundle containing rare ingredients that when cause an explosion on impactReplace weapon damage with 5d explosive
Entangling TipAmmunition18.00On impact this ammunition bursts into a net that entangles the target.Entangle
Sludge TipAmmunition22.50A heavy tip with an alchemical bundle containing ingredients that explode into a glue-like substance, hindering the targets actions. Requires Power to escapeSlow
Crossbow BoltAmmunition0.30Aka: Quarrel. Short unfletched projectileStandard Damage
Repeater BoltAmmunition1.50Specially designed for use in a repeating crossbowStandard Damage
Crescent TipAmmunition3.00Can be used for cutting ropes
Horse, StockAnimal, Mount, or Related300.00An agile and quick working horse with powerful hind quarters and excellent livestocck senses which make them good for farming. Found across the north of Aeldos.Standard Pace: 30km/day, Hurried Pace: 60-80km/day
Animal WeaponryAnimal, Mount, or Related75.00This can take the form of iron spikes bound to an animals tusks, bladed tail pieces for animals with dextrous tails, or barding equipped with blades and spikes. Adds 4d to attacks made by the animal.
Horse, RounseyAnimal, Mount, or Related450.00An affordable and versatile horse for riding and war, better for swift pursuit than destriers or coursersStandard Pace: 30km/day, Hurried Pace: 60-80km/day
Horse, Ossandrian JennetAnimal, Mount, or Related750.00A small, compact, well-muscled horse with a good disposition and a smooth and naturally ambling gait. An ideal light riding horse, comfortable for riding at speed.Standard Pace: 30km/day, Hurried Pace: 60-80km/day
Horse, Nehepi StriderAnimal, Mount, or Related1050.00A long legged and thin-skinned horse, slim, refined and capable of great enduranceStandard Pace: 30km/day, Hurried Pace: 60-80km/day
Horse, LuxanAnimal, Mount, or Related300.00A type of horse well suited to steppes and high plains areasStandard Pace: 30km/day, Hurried Pace: 60-80km/day
Horse, HackAnimal, Mount, or Related750.00Decent quality and good mannered horse for regular ridingStandard Pace: 30km/day, Hurried Pace: 60-80km/day
Horse, DestrierAnimal, Mount, or Related1200.00A rare and prized heavy warhorse or great horseStandard Pace: 30km/day, Hurried Pace: 60-80km/day
Horse, CobAnimal, Mount, or Related450.00A small, steady, strong horse used for everyday ridingStandard Pace: 30km/day, Hurried Pace: 60-80km/day
Horse, CourierAnimal, Mount, or Related1500.00An expensive and highly bred horse, popular with nobles, ladies, high-ranked knights for riding, hunting and ceremonial useStandard Pace: 30km/day, Hurried Pace: 60-80km/day
SheepAnimal, Mount, or Related6.00Livestock used for textile and meat.
Common PigAnimal, Mount, or Related9.00Domestiucated lesser porcine creatures farmed across Aeldos. Used for meat and hide.
DaedonAnimal, Mount, or Related60.00Greater porcine species, much more difficult to maintain but much, much larger.
Dog, GuardAnimal, Mount, or Related3.00Found primarily in central Aeldos, dogs are used for guarding farms and homes.
Donkey or muleAnimal, Mount, or Related12.00A stubborn, hardy, and less easily spooked working animal than horses, but generally shorter and slower.
ElapedAnimal, Mount, or RelatedA species of exceptional riding animal bred by the Heraldric Order and given only to their highest ranking members or most valued allies. Tamed and trained they are considered priceless.
GoatAnimal, Mount, or Related3.00Livestock used for milk, meat, and hide, and also as alarms.
Horse, BarckAnimal, Mount, or Related300.00A common, agile, and strong bodied horse found across Aeldos.Standard Pace: 30km/day, Hurried Pace: 60-80km/day
Horse, CourserAnimal, Mount, or Related1200.00A swift and strong warhorse, named for their gait.Standard Pace: 30km/day, Hurried Pace: 60-80km/day
Animal harnessAnimal, Mount, or Related3.00A restraint device made of hemp or leather and used for training animals.
Saddle, RidingAnimal, Mount, or Related45.00A standard riding saddle, made primarily for comfort during long rides.
Saddle, PackAnimal, Mount, or Related22.50A saddle built for carrying gear and supplies only.
Saddle, MilitaryAnimal, Mount, or Related90.00A saddle with braces for stabilizing a rider in combat.
Feed (per day)Animal, Mount, or Related0.07This represents the cost for most types of animal feed. Many pack animals can supplement feed with grazing but feed is more nutrituous and provides more energy.
Bit and bridleAnimal, Mount, or Related3.00Equipment used to direct a riding animal. Animals without this require additional skill to ride and direct.
Barding, Massive creatureAnimal, Mount, or RelatedArmour for a massive siege animal, designed to cover key areas but not interfere with mobility. Value represents the multiplier to be applied to the armour type; plate, chain, leather, etc.x10*
Barding, Large creatureAnimal, Mount, or RelatedArmour for a large riding animal, designed to cover key areas but not interfere with mobility. Value represents the multiplier to be applied to the armour type; plate, chain, leather, etc.x4*
Horse, Tollam DrayAnimal, Mount, or Related1500.00Tall, extremely muscular, and heavy work horse. Excellent at pulling. 16-19 hands high, up to 1,000kgStandard Pace: 30km/day, Hurried Pace: 60-80km/day
SaddlebagsAnimal, Mount, or Related6.00Additional bags for gear and supplies. This increases capacity, not weight.
PonyAnimal, Mount, or Related90.00A small domesticated horse no more than 150cm tall, used for pulling, driving, and transport for small individuals.
AurochAnimal, Mount, or Related450.00An exceptionally large bovine, mostly found in central Aeldos
Cage, hugeAnimal, Mount, or Related90.00A reinforced metal cage large enough to house a huge creature.
Cage, largeAnimal, Mount, or Related45.00A reinforced metal cage large enough to house a large creature.
Cage, small or mediumAnimal, Mount, or Related22.50A reinforced metal cage large enough to house a medium or small creature.
Cage, tinyAnimal, Mount, or Related3.00A reinforced metal cage large enough to house tiny creatures.
CattleAnimal, Mount, or Related75.00Beasts of burden which are also used for milk and meat.
ChickenAnimal, Mount, or Related0.75Meat, eggs, feathers…Buckaw!
Barding, Medium creatureAnimal, Mount, or RelatedArmour for a medium riding animal, designed to cover key areas but not interfere with mobility. Value represents the multiplier to be applied to the armour type; plate, chain, leather, etc.x2*
Agile Half-Plate ArmourArmour, Heavy1275.00A half-plate designed for mobility and flexibility (-3 to Athletics)-3 to AthleticsSoak: B3|S4|P4
Half-Plate ArmourArmour, Heavy900.00Armour made of a combination of plate and chainmailSoak: B4|S5|P5
Bone ArmourArmour, Heavy600.00 Armour constructed from the sturdy bones of monsters and aberrationsSoak: B3|S4|P3
Field Plate ArmourArmour, Heavy375.00Plated armour designed for mobility and flexibility (-3 to Athletics)-3 to AthleticsSoak: B2|S4|P3
Splint Mail ArmourArmour, Heavy300.00Armour made from small, thin scales of metal laced together.Soak: B2|S4|P3
Rhinock Hide ArmourArmour, Heavy45.00Rhinock hide is durable, inflexible, and warm.Minimum Power: 3, -2 penalty to Grace checks, +1 to Cold Survival ChecksSoak: B5|S3|P3
Tyrn Hide ArmourArmour, Heavy150.00Tyrn hides are durable, dissipate heat well, and are recognizable, lending the wearer a bonus to intimidation.Minimum Power: 2, -1 penalty to Grace checks, +1 to Intimidate Checks, +1 to Desert Survival ChecksSoak: B4|S3|P3
Full Plate ArmourArmour, Heavy2250.00Full custom fitted metal plated armour fit to the wearerSoak: B5|S5|P5
Immanitherium Hide ArmourArmour, Heavy55.00Immanitherium hides are extremely durable, inflexible, and warm.Minimum Power: 2, -2 penalty to Grace checks, +1 to Cold Survival ChecksSoak: B5|S3|P2
Tollam Plate ArmourArmour, Heavy3750.00Heavy, customized, canna-resistant plate armour fatiguing for non-TollamSoak: B7|S7|P7
Grommen Hide ArmourArmour, Heavy150.00Grommen hides offer a mix of durability and flexibility, heat dissipation, and are recognizable, lending the wearer a bonus to initimidation.Minimum Power: 2, -1 penalty to Grace checks, +1 to Intimidate Checks, +1 to Desert Survival ChecksSoak: B4|S2|P2
Atrox Hide ArmourArmour, Heavy72.00Atrox hide is durable, inflexible, and recognizable, lending the wearer a bonus to intimidationMinimum Power: 1, -2 penalty to Grace checks, +2 to Intimidate ChecksSoak: B4|S3|P3
Folding Armour, Sahni FamilyArmour, Light0.00This armour has an almost reptilian scaling to it. It provides exceptional damage resistance. It takes an action to activate the armour and imposes no mobility or stealth penalties.Heat ResistantSoak: B4|S3|P3
Folding Armour, ReconArmour, Light0.00Light armour entirely stored in a concealable harness. It offers modest protection and high mobility in a low profile package.Soak: B2|S3|P3
Folding Armour, AssaultArmour, Light0.00Workhorse armour with a slightly bulkier profile when retracted which requires a torc, bracers, anklets, and a harness. Offers exceptional protection, equivalent to ballistic plate steel. Assault armour does require some training to use.Soak: B6|S6|P6
Tau ArmourArmour, Light0.00A unique and exceedingly rare soft Urul material with peculiar properties that allow it to harden on impact to protect the wearer, providing incredible protection in a totally concealed manner.Soak: B6|S6|P6
Dermis ArmourArmour, Light500.00Selenian ‘soft’ Leather, a soft, leather-like fabric that is durable, flexible, light weight, water resistent and excellent in all environments.Soak: B2|S2|P2
Folding Armour, TechnicalArmour, Light0.00Resembles the Assault variant but trades some protection for a power linkage system which allows the armour to support two modular upgrades.Soak: B4|S4|P4
Studded Leather ArmourArmour, Light37.50Treated or boiled layers of leather with rings or metal studs sewn inSoak: B1|S2|P1
Quilted Cloth ArmourArmour, Light150.00A padded quilted jacketSoak: B2|S1|P0
Chain ShirtArmour, Light150.00A shirt of metal rings linked in a pattern to form a meshSoak: B1|S3|P1
Leather ArmourArmour, Light15.00Treated or boiled layers of leatherSoak: B1|S1|P1
Dermik ArmourArmour, Light5000.00Selenian ‘hard’ Leather, a leather-like fabric with a web of alloy backing that is durable, flexible, light weight, water resistent, excellent in all environments. It also has the benefit of being nearly as durable as full plate armour and can turn aside attacks that would otherwise kill the wearer.Soak: B4|S4|P4
Padded ArmourArmour, Light7.50A linen or wool padded defensive jacketSoak: B2|S0|P0
BreastplateArmour, Medium300.00A custom fitted cuirass made of a single piece of metalSoak: B2|S4|P3
Chainmail ArmourArmour, Medium225.00A full suit of armour made of metal rings linked in a mesh patternSoak: B2|S3|P1
Coat of PlatesArmour, Medium150.00Armour made by sandwiching plates of metal between leather or fabricSoak: B2|S3|P2
Armoured CoatArmour, Medium75.00A sturdy long-coat reinforced with metal platesSoak: B2|S2|P1
Scale Mail/SquamataArmour, Medium75.00A suit of armour composed of many individual scalesSoak: B2|S3|P3
Agile BreastplateArmour, Medium600.00 A custom fitted cuirass made of metal, designed for mobility (-1 to Athletics)-1 to AthleticsSoak: B1|S4|P1
Generic Hide ArmourArmour, Medium22.50A suit of armour made from tanned tough hide (rhinox, auroch, bison)-1 penalty to Grace checksSoak: B3|S1|P1
Laminar/SegmentataArmour, Medium300.00Armour made from horizontal overlapping rows of solid armour scalesSoak: B2|S4|P2
Evicar Hide ArmourArmour, Medium500.00Evicar hide is both durable, flexible, and recognizable, lending the wearer a considerable bonus to intimidation.+3 to Intimidate ChecksSoak: B5|S4|P4
Ceremonial ArmourArmour, Modification525.00A modification to a normal set of armour designed to show fealty or allegiance to a specific group.-1 to armour traits, +3 to social rolls with specific faction
Drag HandleArmour, Modification7.50A sturdy harness that can be worn with most types of armour and allows a wearer to be dragged out of harms way if needed.
Holster, HiddenClothing15.00A specially crafted container for a small ranged weapon that can be concealed on the body.
Holster, Quick ReleaseClothing9.00A leather or hardened fabric container for a small ranged weapon that sacrifices security of the weapons for quicker access.
JewelryClothingJewelery comes in many forms, and the value is entirely determined by availability and quality. Jewelery often acts as an indicator of social status.
Gear, DesertClothing750.00Regional garments and a face mask with built cooling mechanisms and sand filters, designed to help preserve as much bodily moisture as possible and mitigate the effects of travel in the vast Nehepi desert.
Mask, PhysicianClothing75.00A healer’s mask that protects the mouth and nose to prevent transmission of disease.
Gear, BadlandsClothing750.00Regional garments and a face mask designed to neutralize static charges and reduce the wearers heat profile.
Mask, CeremonialClothing75.00A decorative or ceremonial mask that covers the face.
FursClothing18.00Cold weather animal furs that prove significant warmth.
Footwear, Snowshoes and SkisClothing7.50Varying types of footwear for traveling across snow and ice.
Footwear, Jacksmith BootsClothing4.50A pair of sturdy steel reinforced boots designed to save a Tinker’s feet from the frequent and dangerous fall of heavy metal objects on to them.
Footwear, CleatsClothing7.50Spiked footwear that provides additional traction on slick surfaces.
Eyewear, SpectaclesClothing4.50Eyeglasses that compensate for a specific deficiency in vision.
Eyewear, GogglesClothing6.00Smoked glass goggles that protect against bright lights, sparks, and flying bits of metal. Mostly found on tradespeople.
SandmaskClothing0.00A mask to prevent sand from being blown in the mouth and eyes with shaded lenses to filter the harsh and blinding effects of ambient and reflected sunlight. Standard textiles can be used as improvised masks.Negate relevant environmental penalites
HeatsuitClothing0.00Portions of Nehep are unbearably hot; travelers and animals who are not cooled are driven mad or cooked to death by the heat. Coolant systems are frequently bodysuits which use thin networks of veins filled with either a limited use cooling liquid or attached to a helion powered cooling device to reduce body temperatures.Automatic success on daily Fortitude check
Gear, ChillwasteClothing750.00A full set of regional garments and a face mask with built in body and air heating mechanisms, designed to reduce the risk of hypothermia and respiratory damage due to the deadly low temperatures in the Chillwaste. The chillsuit uses layered veins of filimament and helion power source to sustain human body temperatures against the vicious cold of the Chillwaste.
Outfit, SurgeonsClothing15.00An outfit that includes dextrous gloves which is tailored from layers of easily washed materials. Distinctive.
WigClothing300.00A hairpiece, typically made of actual hair and used for a variety of purposes across different cultures. Wigs are exclusively the purview of nobles; few below the noble class have the disposable income to bother with vanity, or the authority to need an of
Holster, StandardClothing6.00A secure leather or hardened fabric container for a small ranged weapon. Can be a hip, belt, back, shoulder, or thigh variant. Protects the weapon and allows quick access.
Outfit, TravelerClothing1.50Simple, comfortable clothing, including boots and a hooded cloak.
Outfit, ScoundrelClothing0.00The rough clothing of a dangerous individual.
Outfit, SoldierClothing1.50A uniform set of clothes worn by members of a martial force. Details vary, but typically sturdy, easy to move in, and adorned with sigils of membership and rank.
Outfit, ScholarClothing7.50A loose fitting, soft and comfortable outfit worn by lorekeepers, students, and others who spend their time immersed in books.
Outfit, RoyalClothing450.00A custom made outfit styled to a particular regent. Styles vary by region but are typically composed of rare dyes, inlaid finery, jewelry, and other signs of office. It is almost always illegal to wear an outfit such as this if you are not said regent. Li
Outfit, PeasantClothing0.15Plain but durable clothing, typically made of the cheapest possible materials. Often dirty, rarely dyed, and an obvious sign of a member of a lower class.
Outfit, NobleClothing112.50Expensive and opulent clothing designed to demonstrate a wearers membership in a noble class. In some places it is illegal for a non-noble to wear such clothing.
Outfit, ArtisanClothing1.50A trade outfit with the appropriate protection and storage for tools.
TabardClothing7.50A sleeveless over-garment that bears sigils, insignias, coat of arms, or other markers indicating membership in a particular faction.
Outfit, Monk/Curate/PriestClothing7.50A loose-fitting outfit made of specially dyed or embroidered materials that signals the wearers affiliation with a particular temple or religious order.
Mask, WarmaskClothing75.00A finely crafted mask designed to be worn with armour that conceals the wearer’s identity and demoralizes enemies. +1 Intimidate
Outfit, Cold or Hot weatherClothing12.00An outfit of clothing with thicker or thinner materials as appropriate to protect the wearer from the selected weather condition.
Outfit, CourtierClothing45.00Tailored clothing crafted in the style of the nobility. Used as a way to distinguish commoners from the nobility.
Outfit, EntertainerClothing4.50Also known as a costume, the nature of this outfit varies by region and entertainer but is typically conspicuous but practical.
Outfit, ExplorerClothing15.00A sturdy outfit with ample storage and good weather resistance.
Outfit, HivesuitClothing30.00An outift composed of layers of sturdy material and a veiled hat that protects the wearers from insect swarms. Reduces grace but grants defense against swarming insects.
1 square meter, rare textileCommodity or Trade Good30.00Common price for a square meter of the listed trade good.
Pelt, large or uncommonCommodity or Trade Good4.50The pelt from a large or uncommon animal.
1kg, rare metalsCommodity or Trade Good3000.00Common price for a kilogram of the listed trade good.
1kg, copperCommodity or Trade Good3.00Common price for a kilogram of the listed trade good.
1kg, goldCommodity or Trade Good300.00Common price for a kilogram of the listed trade good.
1kg, IronCommodity or Trade Good0.75Common price for a kilogram of the listed trade good.
1kg, common silverCommodity or Trade Good30.00Common price for a kilogram of the listed trade good.
1kg, rare spicesCommodity or Trade Good90.00Common price for a kilogram of the listed trade good.
1kg, saltCommodity or Trade Good30.00Common price for a kilogram of the listed trade good.
1kg, tobaccoCommodity or Trade Good3.00Common price for a kilogram of the listed trade good.
Pelt, huge or rareCommodity or Trade Good6.00The pelt from a huge or rare animal.
Pelt, small or commonCommodity or Trade Good3.00The pelt from a small or common animal.
1kg, common spiceCommodity or Trade Good6.00Common price for a kilogram of the listed trade good.
1 square meter, common textileCommodity or Trade Good7.50Common price for a square meter of the listed trade good.
1kg, wheatCommodity or Trade Good0.03Common price for a kilogram of the listed trade good.
1kg, flourCommodity or Trade Good0.06Common price for a kilogram of the listed trade good.
LurkDrug, Alcohol, EntertainmentA drug used by the Cult of Receivers that is rumoured to let one see the Tenebrae. The method of its creation is a well kept secret of the cult.
Soju (bottle)Drug, Alcohol, EntertainmentA Mujinese wine distilled from sorghum. An extremely potent and corrosive drink. 60% alcohol by volume.
Rakia (bottle)Drug, Alcohol, EntertainmentFruit brandy popular in Granden. Typically made from plums, apricots, or grapes. 50-80% alcohol by volume.
Pulque (bottle)Drug, Alcohol, EntertainmentAn alcoholic beverage made from the fermented sap of the maguey/agave, this is milk-coloured, viscous, and has a sour and yeasty taste, but is highly nutritious. Found in the southern parts of Aeldos. “Only a bit shy of being meat” 5% alcohol by volume.
Potcheen (bottle)Drug, Alcohol, EntertainmentEast Victran distillate of cereals, grain, whey, sugar beet, molasses and potatoes. 40-98% alcohol by volume.
Mezza (bottle)Drug, Alcohol, EntertainmentSouth Nehepi alcohol distilled from agave. 30-60% alcohol by volume.
Mead (bottle)Drug, Alcohol, EntertainmentCommon northern drink of fermented honey and water flavoured with spices, fruit or hops. 8% alcohol by volume.
Marc (bottle)Drug, Alcohol, EntertainmentPomace brandy, popular in Ossandria and distilled from grape pomace. Often flavoured. 60% alcohol by volume.
Kumis (bottle)Drug, Alcohol, EntertainmentFermented milk, usually horse. The preferred drink of Luxi steppes riders. Best served cold. 5-7% alcohol by volume.
Absynthe, (bottleDrug, Alcohol, Entertainment45.00A blue or green coloured anise flavoured spirit derived from botanicals, sweet fennel, and grand wormwood. 70% alcohol by volume. Typically poured over a sugar cube and watered down.
AbrathDrug, Alcohol, EntertainmentAlso known as Amrita or Fostrian food, it provides exceptional nutrition in a dense package. Diverse form and flavour.
Subinese HoneyDrug, Alcohol, EntertainmentThis is a hallucinogenic honey produced by a handful of Subinese apiaries.
KolDrug, Alcohol, EntertainmentTypically refers to the bark of the Kol tree, a gummy fast acting stimulant akin to Khava.
Ale (1 Liter)Drug, Alcohol, EntertainmentAverage price for very average ale. Higher prices for higher quality.
PerspectDrug, Alcohol, EntertainmentA highly refined compound drug that induces happiness, used by the Subinese to keep servants servile.
StoutDrug, Alcohol, Entertainment1.50Strong, dark beer brewed across Aeldos. 9-10% alcohol by volume.
KethaDrug, Alcohol, EntertainmentA popular and potent Subinese drug that causes dissassociative hallucination. Group hallucinations tend to spawn cults or cult-like behaviour in regular users.
KayaDrug, Alcohol, EntertainmentA combustible plant and popular ‘spiritual cleanser’ with mild euphoric and disassociative effects found in patches throughout Aeldos.
HobrootDrug, Alcohol, EntertainmentA root derived drug that causes a mild euphoria and general sense of invulnerability for several hours. Used by many soldiers across Aeldos and considered highly addictive.
GroenskrodDrug, Alcohol, EntertainmentLiterally “Green Stuff”, Groenskrod is a mold derived hallucinogen found in Vandar and western Svertheim.
GelDrug, Alcohol, EntertainmentA resin derived from a Victran swamp plant and applied to the lips to produce euphoric numbness.
FogDrug, Alcohol, EntertainmentA distillation of Mujinese Mist, made potent through refinement and inhaled for dissassociative and hallucinatory effects.
DeroerDrug, Alcohol, EntertainmentA smokable plant that diminishes intelligence and increases happiness.
BlightDrug, Alcohol, EntertainmentA drug distilled from the glands of abberant creatures, Blight is a euphoric with severe degenerative effects.
Black BarkDrug, Alcohol, EntertainmentA drug derived from the ground bark of mutated trees in western Svertheim, Black Bark induces fear, paranoia, and hallucinations.
ApoDrug, Alcohol, EntertainmentA root derived drug that triggers an almost trance-like rage and used by northern Vargenar and Berserks to enhance their battle prowess.
Wine, Common (Pitcher)Drug, Alcohol, Entertainment0.30An alcoholic beverage of fermented grapes. Common wines can be found across Aeldos.
ResinDrug, Alcohol, EntertainmentAn addictive euphoric secreted by select Subinese trees.
Ball, WoodenDrug, Alcohol, Entertainment0.15A simple wooden ball used for throwing games.
Tepache (bottle)Drug, Alcohol, EntertainmentA fermented Subinese beverage made from the peel and rind of pineapples and seasoned with brown sugar or cinnamon.
Muteugon GloveDrug, Alcohol, Entertainment3.00A pair of hooked gloves used to scale trees in the Muninese game of Muteugon.
Rum(bottle)Drug, Alcohol, EntertainmentFermented sugarcane drink aged in oak barrels. Sometimes spiced. 38-80% alcohol by volume.
Loaded dice, superiorDrug, Alcohol, Entertainment75.00Very hard to spot
Loaded dice, averageDrug, Alcohol, Entertainment15.00Hard to spot
Khava, 1kgDrug, Alcohol, Entertainment37.50Also known as café, khave or coffee, these are valuable beans that produce a rich and much desired beverage consumed in many parts of Aeldos.
DiceDrug, Alcohol, Entertainment0.15A set of 3 six sided dice, typically carved from wood or bone.
Tile SetDrug, Alcohol, Entertainment7.50A simple set of Mujinese tiles made of wood, bone, or ivory and marked with pips. These are used in a variety of games.
Ball, SphailorosDrug, Alcohol, Entertainment7.50A fist sized ball made of a durable rubber compound to endure handling by Faeles. Used to play the Selenian sport of Sphailoros.
Ball, HarphanDrug, Alcohol, Entertainment1.50A fist sized ball made of layers of hardened leather and used to play Harphan, a sport played in Ossandria, Lux, Tollam, and Nehep.
Ball, GonDrug, Alcohol, Entertainment0.75A fist sized leather pouch on a strap, used to play the Mujinese game of Muteugon.
Ball, AphoraxDrug, Alcohol, Entertainment4.50A fist sized ball made of rubber and used to play Aphorax, a Selenian sport.
Ayr DeckDrug, Alcohol, Entertainment7.50A deck of cards used by oracles, shamans, and gamblers.
Wine, Fine (bottle)Drug, Alcohol, Entertainment15.00An alcoholic beverage of fermented grapes. Fine wines mostly originate in Ossandria and Victra.
KalDrug, Alcohol, EntertainmentA bound up Grot fed to bursting and dipped in molten bronze. Used by the Tollam for Kalball… aka Grot-ball.
Applejack (bottle)Drug, Alcohol, EntertainmentA strong cider distilled by freezing (the term jack comes from the freeze distillation). 30-40% alcohol by volume.
Ale, SvertanDrug, Alcohol, EntertainmentA stout and dark beer with a strong flavour and quite filling. 7-12% alcohol by volume.
Kilju (bottle)Drug, Alcohol, EntertainmentWest Svertan sugar wine often brewed in the home. 15-17% alcohol by volume.
Marked cardsDrug, Alcohol, Entertainment1.50A deck with marked cards. Hard to spot
Tsai, 1kgDrug, Alcohol, Entertainment3.00Also known as te, itye or cay, these are valuable aromatic leaves that make a mildly stimulant and favoured Victran beverage.
Grog (bottle)Drug, Alcohol, EntertainmentRum watered down with citrus.
Vodka (bottle)Drug, Alcohol, EntertainmentVandaran distilate of fermented cereal or potatoes. Clear, plain, and potent. 40-50% alcohol by volume.
Whisky (bottle)Drug, Alcohol, EntertainmentCommon distilled alcohol made from fermented grain mash, typically aged in a wooden cask, and mostly Victran. 40-50% alcohol by volume.
Aragh (bottle)Drug, Alcohol, EntertainmentA clear spirit distilled from fruits and berries. Can be mulberry, apricots, grapes, plums, blackberries, apples, or pears. 60-70% alcohol by volume.
Araq (bottle)Drug, Alcohol, EntertainmentClear, colourless, unsweetened, anise-flavoured Nehepi spirit, distilled from raisins, dates, or saccharum. 40-60% alcohol by volume.
Brandy (bottle)Drug, Alcohol, EntertainmentCommon brandy is made by distilling wine. Generally between 35 and 60% alcohol by content.
Buza (bottle)Drug, Alcohol, EntertainmentNothern Nehep and Southern Lux drink of fermented maize and wheat or millet. Not very alcoholic – 1% alcohol by volume.
Cocoroco (bottle)Drug, Alcohol, EntertainmentIncredibly potent sugar cane alcohol brewed mostly by Tollam and Subinese. 96% alcohol by volume. Potentially deadly.
Gin (bottle)Drug, Alcohol, EntertainmentJuniper berry spirit mostly exported from Svertheim. 40-50% alcohol by volume.
VegetablesFood0.03Fresh local vegetables; cabbage, turnip, radish, carrots, lettuce, beans, potatos, cucumbers, onions, garlic, leeks, peppers, squash, yams, spinish, cassava…
Fresh fruitFood0.75Delicious and sweet. Apples, bananas, grapes, lemons, oranges, berries, etc.
NutsFood0.15A type of fresh fruit composed of a shell and seed. Includes hazlenuts, chstnuts, almonds, pecans, pistachios, walnuts, etc.
MushroomsFood1.50Fleshy fungus with distinctive tastes and often high nutritional content
Meat, streetFood0.07Meat of dubious origin. The vendor says his name is ‘Dibbler’.
Meat, chunkFood0.45A cut of red meat enough to satisfy any hunger.
BanerryFoodA Bellatori food, somewhere between apple and cherry and only found in proximity to Bellatori and Grommen ecosystems.
Meal, poorFood0.15Bread, turnips, onions, water. A poor meal.
Khava, 1kgFood37.50Also known as café, khave or coffee, these are valuable beans that produce a rich and much desired beverage consumed in many parts of Aeldos.
AbrathFoodAlso known as Amrita or Fostrian food, it provides exceptional nutrition in a dense package. Diverse form and flavour.
Bread, loafFood0.30A loaf of plain bread, typically fresh.
ChabacFoodA Selenian food with dense, high caloric value. Meaty and cabbage-like appearance. A staple food for Selenians.
Cheese, wedgeFood0.03A wedge of plain local cheese.
ConfectionsFood4.50Sweets, candy, or anything else made with ample amounts of sweet ingredients.
DenkresFoodA Selenian meat substitute created using advanced technology. The substance grows on mossy lattices in Denkres Tower. Denkres comes in a variety of ‘Strains’: Denkres-Su / Densu (Pig/Boar), Denkres-Bo / Denbo (Cow/Auroch), Denkres-Ga / Denga (Fowl/Chicken), Denkres-Ce (Cervid), Denkre-An (Duck), Denkres-Ca (Canid), Denkres-Pa (Primate)
HoneyFood1.50Sugary food produced by bees. Flavours vary by region. Often used as a sweetener.
Maple SyrupFood1.50Syrup dervied from evaporating the sap of maple trees during the late winter and early spring. Common sweetener in the north.
Meal, commonFood0.45Eggs or chicken, root vegetables, ale, bread. A common meal.
Meal, goodFood0.75Red meat, fresh vegetables, bread, cheese, pastries, wine. A good meal.
Flint and steelGear1.50Alternately a firesteel or firestriker, this is a piece of carbon steel that produces sparks when struck with flint, chert, quartz or similar rocks.
HourglassGear37.50Also known as a sand clock, this device consists of two blown glass bulbs filled with sand that can be used to count the passage of time.
Ladder, 3mGear0.30A wooden ladder.
Iron spikeGear0.07A simple iron spike, typically used for setting up tents, trip lines, etc.
InkpenGear0.15A reed, quill, or dip pen used for applying ink to surface.
Ink, glowing (1oz. vial)Gear45.00A measure of luminescent ink that is derived from phosphorescent mushrooms. Can be used to write or read in darkness.
Ink (1oz. vial)Gear12.00A measure of black ink. Composition differs by region; could be soot and bone black, plant dyes, iron salts and tannin, or a variety of other substances.
HúðskrúðGear30.00Camoflage netting, specialized to a particular environment, that can be draped over campsites, gear, or people to hide them. Commonly used by Svertan hunting parties.
Lamp, commonGear0.15An oil lantern for illuminating a general area. Can be carried in one hand, mounted on a staff, or on an explorers pack.
Tent, largeGear45.00A large sized tent for up to four people.
HammockGear0.15A net or span of cloth threaded with ropes which can be used to create a bed elevated off the ground.
HammerGear0.75A simple wood and metal hammer.
Grappling hookGear1.50A metal hook used for climbing, boarding, clearing debris, or combat.
Lantern, bullseyeGear18.00An oil lantern with opaque sides and a lense that illuminates a specific direction. Can be carried in one hand, mounted on a staff, or on an explorers pack.
FlintstrikerGear9.00A sophisticated variant of flint and steel that uses a clockwork mechanism and a more efficient design to make firestarting much easier.
Trap, Medium cageGear22.50A sturdy wood or metal trap designed to capture medium sized animals alive. A plate or wire located at the back of the cage triggers the cage to shut and lock. Typically requires 2-3 people to move.
Flask (empty)Gear0.04An empty flask made of glass or pottery.
Fishing net, 7m2Gear6.00A net made of rope. Useful for catching fish.
FishhookGear0.15A simple hook made of anything from bone to steel.
Firewood (per day)Gear0.01A small amount of dry firewood.
Flotation DeviceGear0.75A sealed and inflated skin that can aid individuals who do not know how to swim.
EarplugsGear0.04Wax or beeswax ear plug that muffles sound.
WhetstoneGear0.03Alternately a sharpening stone, these are used to grind and hone the edges of tools, implements, and weapons. Comes in various compositions.
Weapon cordGear0.15A simple strap of leather or fabric that attaches a wielders weapon to their wrist, making weapon recovery simpler.
WaterskinGear1.50Alternately, just a skin, this is a container for liquids, typically water, made of an animal bladder. Can hold up to 2 litres of liquid.
Water clockGear1500.00Also known as a clepsydra, this is a large device that tracks time to half hour segments. Does not travel well.
Vial, metalGear4.50A durable vial or phial that can hold up to 30 ml of liquid.
Vial, glassGear1.50A fragile vial or phial that can hold up to 30 ml of liquid.
Vellum (sheet)Gear0.75A writing material made of finer prepared animal skins; kids, lambs, calves.
Trap, Small snapperGear6.00A metal wire trap for use on small animals such as rodents. This device closes on the neck and either snaps or suffocate the animal.
Trap, Large cageGear225.00A heavy duty metal trap cage designed to capture large animals alive. A plate or wire located at the back of the cage triggers the cage to shut and lock. Heavy and difficult to move, requiring 4 or more people, this type of trap has limitations on where i
Trap, Sharp Leg-holdGear3.00A sharp toothed, spring loaded, metal trap that captures unwary prey and often causes grievous damage in the process. 3 piercing damage and bleeding
Lantern, hoodedGear10.50An oil lantern that has a hood that enables the user to dim the light. Otherwise illuminates a general area. Can be carried in one hand, mounted on a staff, or on an explorers pack.
Rope, hemp (30m)Gear1.50A length of hempen rope used for climbing or binding.
Trap, Padded Leg-holdGear3.00A padded, spring loaded, metal trap that captures unwary prey but is intended to minimize damage to the pelt or struggling. Can still break limbs. 2 bashing damage.
Trap, Medium snapperGear18.00A metal wire trap for use on medium animals such as wolves and bears. This device closes on the neck and either snaps or suffocate the animal.
Trap, Large snapperGear75.00A metal wire trap for use on larger animals such as Vargr and Urpan. This device closes on the neck and either snaps or suffocates the animal.
TorchGear0.01A wooden stave wrapped in a material that has been soaked in flammable substances. Typically burlap soaked in wax. Burns for approximately an hour and illuminates an area. Can be used as a makeshift weapon but is not ideal. -3 to attack, 2d, chance to ign
Tent, smallGear15.00A small tent for a single person.
Tent, pavilionGear150.00A very large canopy tent and supporting components that can hold up to 12 people.
Tent, mediumGear22.50A medium sized tent for two people.
Trap, Small cageGear7.50A trap designed to capture small animals alive. A plate or wire located at the back of the cage triggers the cage to shut and lock.
WebbingGear5.00A crafted modular fabric strip with a yoke that allows for better distribution of gear, +1 Item Carried, Any Carry Size+1 Slot
Breather, ChillGear0.00The chill breather is a full face mask that filters and warms the frigid, particulate filled air of the Chillwaste and protects the vitreous fluid of the eyes from the cold.Negate relevant environmental penalites
Breather, DustGear0.00Parts of the Badlands are awash in choking fine ash. The breather covers the nose, mouth, and eyes and filters this material from the air to allow travelers to breath.Negate relevant environmental penalites
Pole, 3mGear0.07A simple wooden pole 3 meters in length. Used for triggering traps, aiding balance, or assisting in vaulting, hanging lanterns, levering objects, etc.
Pot, ironGear1.20A simple iron pot, useful for cooking and alchemy.
Pouch, ammunitionGear3.00A leather or fabric ammunition pouch for holding canna or sling bullets.
Pouch, belt (empty)Gear1.50A leather or fabric belt pouch for holding small items.
SyringeGear1.00A vitrum and steel syringe, useful for injecting substances into the body.
QuiverGear1.50A container for holding arrows, bolts, or darts. Can be a belt, back, or ground quiver.
PitonGear0.15Also known as a peg or pin, this is a steel spike that can be driven into a crack or seam in rock to create an anchor for climbing rope. Grants +2 on climbing checks.
Ram, portableGear15.00A heavy wooden beam or log with a hardened head used for breaking open doors. +1 to a check to break a door, +3 if wielded by 2 people.
Rations, FostrianGear75.00This is a small portion of Abrath specially prepared for travel. It looks like a thick, palm sized piece of tough bread with a fairly plain flavour but a single serving provides sufficient nutrition for a full week of difficult travel, heavy combat, or ha
Rations, trail (per day)Gear0.75A days worth of hard tack, jerky, dried fruit, or nuts depending on the region. Must be kept dry.
Rope, Metaxi (30m)Gear300.00A length of supple rope woven from Selenian Silk (aka Metaxi). Incredibly durable and resistent to wear or cutting.
TattooGear10.00The cost of inserting ink, dye, or pigment into the dermal layer. Cost varies by size, colours, and skill of the artist.
Sack (empty)Gear0.15An empty sack of canvas or cloth that can hold up to 15kg of items.
Rope, silk (30m)Gear15.00A length of supple silken rope used for climbing or binding. Tougher than hemp.
PowderGear0.01Chalky powder, useful for coating the hands to improve grip of weapons or climbing surfaces or revealing hidden or invisible objects.
Lock, AverageGear60.00A key lock. Larceny target of 15.
Lock, GoodGear120.00A complicated key lock. Larceny target of 20.
Lock, SimpleGear30.00A simple key lock. Larceny target of 10.
Lock, SuperiorGear225.00An exceptionally complicated key lock. Larceny target of 22.
ManaclesGear22.50A restraint device that holds the wearers wrists or feet together. Escape target of 18.
Manacles, masterworkGear75.00A restraint device that holds the wearers wrists or feet together, built with superior materials. Escape target of 20.
MapGearThe availability, cost, and accuracy of maps varies significantly by region. Local cartographers can typically offer excellent local and road maps but regional and global maps are much more expensive.
MarblesGear0.15A pouch of small clay, stone, glass, steel, or agate balls useful for distractions and tripping enemies walking on hard surfaces.
Pocket watchGear300.00A complex clockwork, made of fine or extremely durable materials and used to track time. As much a status symbol as a practical tool.
Mitt ManaclesGear45.00A restraint device that holds the wearers hands together and encloses them entirely. Escape target of 20.
Piton, AxleGear1.50Also known as a spring-piton, cam, or friend, this is a steel rock climbing device that expands within a crack or pocket in rock to prevent falls. Grants rerolls on climb checks.
Mitt Manacles, MasterworkGear127.50A restraint device that holds the wearers hands together and encloses them entirely, built with superior materials. Escape target of 24.
Oil (1L)Gear0.30Approximately 12 hours worth of lantern oil. Composition differs by region; vegetable, plant, animal, or mineral.
Paper (sheet)Gear0.60A sheet of thin fibrous plant material used for writing.
Parchment (sheet)Gear0.30A writing material made of prepared animal skins. sheep, calves, goats.
PeriscopeGear30.00A leather or wooden outer case using mirrors, prisms, or advanced fiber optics to observe over, around and through an object or obstacle.
Pick, miner’sGear4.50Also known as a pickaxe, this tool is made of a wood handle and a slightly curved hard material head and is used for piercing surfaces. Can be used as a weapon in a pinch but is poorly suited to the role. -3 to attack, 3d.
SawGear1.50A manual blade with a hard toothed edge used to cut wood.
Mirror, small steelGear15.00A simple steel hand mirror.
CarrierGear45.00A durable carrying case for a small creature such as a companion animal or familiar.
BellGear1.50A simple metal bell.
BlanketGear0.30A cloth blanket for keeping warmth when travelling. Includes straps for rolling. The value is higher for heavier cold-weather blankets.
Block and tackleGear7.50A system of two or more pulleys with a rope or cable that can be threaded between them to lift or pull heavy loads. Useful for caravans traveling through difficult terrain or when setting up hides.
Bottle, glassGear3.00A glass bottle that can contain up to 1/4 litre of liquid.
Bucket (empty)Gear0.75An empty bucket.Typically made of bronze, wood, leather, but sometimes more refined materials.
CaltropsGear1.50Also known as crow’s feet, or tribulus, these are sharp metal nails or spines arranged in an opposing pattern and used to slow both humans and animals.
CandleGear0.01A wax or tallow candle used for heat, light, or keeping time.
Basket (empty)Gear0.60An empty woven basket that can carry a small amount of goods.
Canvas (sq. meter)Gear0.15Durable plain-woven hemp, cotton, or linen fabric useful for tents, sails, backpacks, or bags.
Barrel (empty)Gear3.00An empty barrel made of wood with a metal ring. Can hold about 1/3 of a cubic meter or 300 kg of trade goods.
Case, map or scrollGear1.50A cylindrical carrying case for parchment, scrolls, and maps. Watertight and with a strap for carrying over the shoulder.
Chain (3m)Gear45.00A length of sturdy metal link chain
Chalk, 1 pieceGear0.01A small length of chalk, useful for marking surfaces and fabrics.
ChalkboardGear1.50A smooth, thin sheet of black or dark grey slate stone, useful for writing on with chalk.
Chest (empty)Gear3.00A small storage chest constructed of wood and iron. Has a latch to facilitate a lock.
CompassGear15.00An navigational tool that uses the natural magnetic field of Aeldos to show bearing relative to the cardinal directions.
ContainerGear0.03A large open container for liquid made of clay, wood, or metal, such as a mug, tankard, pitcher, or jug.
CanteenGear4.50A metal drinking bottle closed with a screw cap and covered in aa cloth bag and padding to insulate the contents. Better at keeping water cool.
Soap (per kilo)Gear1.50A salt of fatty acid used for cleaning. Typically made of animal fats, vegetable oils, and some amount of perfume.
Saw, WireGear12.00A chain or wire saw that collapses for easier travel.
Sealing waxGear1.50A rod of simple sealing wax for sealing letters.
Sewing needleGear0.75A sliver of steel with a hoop used for threading. Used by seamstresses, surgeons, and adventurers for fixing gear and people.
Shovel or spadeGear3.00A simple wood and metal digging tool. Can be used as a makeshift weapon but not easily. -3 to attack, 3d
Shovel, collapsingGear12.00A small hinged metal shovel that folds into an easily carried package. Good for light use and more often found among travelers than labourers. -5 to attack, 2d
Signal hornGear1.50Also known as a Keras, this is a hollowed animal horn that can be used to produce a loud tone. Composition varies by region. Variant here is undecorated but many cultures and factions carve and decorate such devices.
Signal whistleGear1.20A crafted metal aerophone that produces a loud and high pitched sound that can be heard over long distances.
BedrollGear0.15Standard human sized bedroll
Signet ringGear7.50A flat ring with a specially crafted relief decoration that can be pressed into soft wax to create a personal seal. Often included in regalia and associated with the authority of the wearer.
CrowbarGear3.00Also known as a prybar or pig foot; a simple steel or iron tool used as a lever.
Spring harnessGear22.50A bracer crafted with a set of spring loaded mechanical limbs enabling the wearer to conceal an item such as a dagger or playing card in their sleeve and draw it rapidly. More complex variations incorporate daggers into the harness. Useful for surprise at
SpyglassGear1500.00Also known as a monocular, this is a straight cylinder with a series of refracting lenses and prisms. Can give a clear 2d view at a distance.
String or Twine (30m)Gear0.01Light threads of twisted yarns made of cotton, sisal, hemp or similar materials. Useful for binding packages.
TalismanGear0.75An object that holds spiritual, religious, or arcane significance to the wearer. Often believed to grant supernatural benefit. The nature of the talisman is entirely dependent on culture, region, religion, and indivudal.
Air bladderGear0.15A container for air that enables divers to extend their dives. Doubles the length of time a character can stay submerged.
Backpack (empty)Gear3.00A standard travel backpack
Backpack, masterwork (empty)Gear30.00A well crafted and durable backpack. Enables the wearer to carry more, further, more comfortably.
PipeGear, Entertainment0.55A smoking pipe
FarcallerGear, Tech0.00A small coin sized device that can communicate at a distance with paired units.
TauMaterialA unique and exceedingly rare soft Urul material with peculiar properties that allow it to harden on impact to protect the wearer, providing incredible protection in a totally concealed manner. Also useful in stringed weapons, providing increased power. A
Iron, 1 ingotMaterial1.50A common elemental metal used and a cornerstone of numerous industries. A keystone material due to its availability and range of favourable properties.
Steel, Lani, 1 ingotMaterialA proprietary alloy used by master Luxi smith Lani Tupu. Very rare and highly valuable.
Steel, Crucible, 1 ingotMaterial150.00Also known as Serian iron, this is a rare alloy with qualities that make it ideal for use in blades.
Steel, Arc, 1 ingotMaterial15000.00Also known as Karamai, Arc steel is a first age material with adaptive properties and the secrets of making it are lost. ‘Arc’ comes from ‘Ucha’ or superior. Arc steel items are considered priceless. The value here is presented for Arc slag salvage.
Steel, 1 ingotMaterial15.00An alloy composed primarily of iron and carbon and considered a keystone material due to its availability and range of favourable properties depending on composition.
Veluthrin, 1 square meterMaterial7500.00An uncommon plant fibre with anechoic properties. Equipment crafted with Veluthrin gains a resilience against the Lingua Arcana.
Orick, 10 square metersMaterial15000.00A mineral/compound that is stored as a liquid but sets as a nearly impervious solid. Used in the construction of many first age buildings, the material does not seem to age, wear, or break under conventional assault and requires incredibly high temperatur
Memet, 1 ingotMaterial6000.00An alloy of corfire, iron, and carbon that acts as a memory steel, making items forged with it effectively self-healing.
Magnil, 1 ingotMaterial3000.00A semi-rare metal used in Ossandrian ornamentation of armour. Durable and pleasing to the eye.
Vitrum, 1 unitMaterial375.00Durable, transparent, and reactive first age material used in advanced optics, particularly for clatterjacks.
Iron, GrotMaterialIron afflicted with a grot carried ‘disease’ that decays metal. Inferior metal used by unscrupulous smiths and traders.
White IronMaterialA rare form of naturally toxic metal which inflicts painful and debilitating wounds on contact. Extremely difficult to smith and wielded only by the truly cruel.
Helion, 1 unitMaterial22500.00An extremely rare and powerful substance which generates a nearly limitless supply of energy that can power first age technologies. A single unit can power small or medium sized artefacts but additional units may be required for complex devices such as Cl
Harmonite, 1 ingotMaterial7500.00A difficult to work with metal possessing anechoic properties. Equipment crafted with Harmonite gains a resilience against Lingua Arcana.
GlossapetraeMaterial750.00Also known as tonguestone, this is a hard but brittle badlands crystals created by, and resistant to Lingua Arcana.
Faelerite, 1 gemMaterialMoss green stones found in brainstem of Faeles Ur corpses with many reputed effects
Corfire, 1 ingotMaterial3000.00Selenian Silver, rare and difficult to use with peculiar crafting properties. Found only in the south and used in the alloy Memet.
Corewood, 2 meter logMaterial150.00An uncommon wood derived from an increasingly rare tree. The material has metallic qualities when set and is used in many Svertan constructs.
Black Bronze, 1 ingotMaterial75.00A unique Subinese alloy with a dark lustre. Nearly equivalent to steel but easier to craft.
AetherionMaterialAlso known as zetherium or quintessence, this material generates a ‘flight field’ when paired with Helion. Rare enough to be considered mythical.
Iron, Sky, 1 ingotMaterial750.00Also known as Thokcha, sky Iron is cold iron struck by lightning or derived from fallen stars, which is known to make poor blades but excellent blunt weapons and armour. Valued more for cermonial and religious reasons than practical ones.
Hide, GenericMaterial4.50Generic hide is derived from dozens of common animals including, Auroch, Daedon, and Vargr. Gear crafted from generic hide gains no benefit. Minimum Power: 0, -1 penalty to Grace checksSoak: B3|S1|P1
VamMaterial30.00Selenian Cotton, produced in the Gloamfields.
MetaxiMaterial150.00Selenian Silk, woven by the Artilect Ifanthis. Durable, beautiful, and widely sought outside Selene.
LeatherMaterial4.50Common leather derived from common animals and tanned. Many Aeldan species possess hides that do not lend themselves to tanning and are best utilized in less refined fashion.
Hide, TyrnMaterial225.00Tyrn hides are durable, dissipate heat well, and are recognizable, lending the wearer a bonus to intimidation. Minimum Power: 2, -1 penalty to Grace checks, +1 to Intimidate Checks, +1 to Desert Survival ChecksSoak: B4|S3|P3
Hide, RhinockMaterial67.50Rhinock hide is durable, inflexible, and warm. Minimum Power: 3, -2 penalty to Grace checks, +1 to Cold Survival ChecksSoak: B5|S3|P3
Steel, Song, 1 ingotMaterialExceedingly rare ‘enchanted’ steel made by Arcane smiths. Each item made from Songsteel is unique and the steel shaped to the purpose. Song-steel items resonate the lingua they are imbued with.
Hide, GrommenMaterial225.00Grommen hides offer a mix of durability and flexibility, heat dissipation, and are recognizable, lending the wearer a bonus to initimidation. Minimum Power: 2, -1 penalty to Grace checks, +1 to Intimidate Checks, +1 to Desert Survival ChecksSoak: B4|S2|P2
Alkast, 1 vialMaterialPotent solvent capable of dissolving everything except Orick and Cofire. Used for crafting.
Hide, EvicarMaterial750.00Evicar hide is both durable, flexible, and recognizable, lending the wearer a considerable bonus to intimidation. Minimum Power: 0, +3 to Intimidate ChecksSoak: B5|S4|P4
Hide, AtroxMaterial108.00Atrox hide is durable, inflexible, and recognizable, lending the wearer a bonus to intimidation. Minimum Power: 1, -2 penalty to Grace checks, +2 to Intimidate ChecksSoak: B4|S3|P3
DermisMaterial750.00Selenian ‘soft’ Leather, a soft, leather-like fabric that is durable, flexible, light weight, water resistent and excellent in all environments. Provides excellent defensive properties as well. Produced only in Selene.Soak: B2|S2|P2
DermikMaterial7500.00Selenian ‘hard’ Leather, a leather-like fabric with a web of alloy backing that is durable, flexible, light weight, water resistent, excellent in all environments. It also has the benefit of being nearly as durable as full plate armour and can turn aside
YliasMaterialA strange and mutable swordpeak element that can bind to and transform other materials. Rare enough to be considered mythical.
EitreMaterialAlso known as Eidr or Eitr, this is an azure liquid secreted by a gland found only in abberant creatures. The material is lethal to consume but has a variety of refinements and uses.
Hide, ImmanitheriumMaterial82.50Immanitherium hides are extremely durable, inflexible, and warm. Minimum Power: 2, -2 penalty to Grace checks, +1 to Cold Survival ChecksSoak: B5|S3|P2
Ballistic ShieldShield, Heavy150.00Monstrous and heavy layered metal shield used by the Tollam. Spiked bottom allows them to be planted in the ground for cover.Full Cover
Heavy ShieldShield, Heavy10.50A shield that is both strapped to the forearm and gripped in the hand. You cannot hold anything else in that hand+3 Parry
Tower/Scutum ShieldShield, Heavy45.00A massive shield made of wood and plates or alloyed metals the same height as the wielder.+5 Parry
Folding Shield, LargeShield, Light0.00A large, heavy duty articulated shield which fans out from an arm bracer at command. Can be fielded as a free action.+3 Parry
Folding Shield, SmallShield, Light0.00A small articulated shield which fans out from an arm bracer at command. Can be fielded as a free action.+2 Parry
BucklerShield, Light7.50A small 15-45cm metal shield strapped to the forearm. Allows weapon to be wielded even while worn. -1 to attack, 1 parry+1 Parry
Light ShieldShield, Light4.50 A shield which can be strapped to the forearm allowing the character to carry but not wield items in the shielded hand+2 Parry
Medium ShieldShield, Medium13.50Aka parma.+3 Parry
Kit, cannaTool or Kit150.00A set of tools for cleaning and maintaining firearms and ammunition, typically produced of rare materials.
Kit, shavingTool or Kit2.25A kit with a mirror, straight razor, whetstone, brush, cup, shaving powder, and moisturizer.
Kit, groomingTool or Kit1.50A set of toiletries for maintaining hair, nails, teeth and skin.
PlanetariaTool or Kit3000.00A mechanical model of Aeldos, its moons Sil, Nyx, and Viator as well as nearby stellar bodies. A stationary mechanism driven by clockwork that illustrates and predicts the relative positions and motions of all or some of these bodies.
Musical instrument, masterworkTool or Kit150.00A well crafted, portable musical instrument such as a lute, flute, harp or drum, crafted from superior materials and possible with additional features (e.g. hidden compartments)
Musical instrument, commonTool or Kit7.50A common, portable musical instrument such as a lute, flute, harp, or drum crafted from basic materials.
Magnifying glassTool or Kit150.00Alternately called a hand lens, this is a convex glass lens that can magnify the image of an object. Can also be used to focus light.
Kit, veterinarian’sTool or Kit15.00A kit containing simple healing supplies such as bandages, unguents, pain killers, and a needle and thread. Medicines and herbs are specific too and measured out for livestock and service animals.
Scale, merchant’sTool or Kit3.00A balance scale consisting of a beam with a fulcrum, two plates or pans, and a set of weights that enable the fine calculation of weight valued goods.
Kit, symptomTool or Kit37.50A kit containing a book of diseases and the materials necessary to feign said illnesses including powders, tinctures, pills, and reagents to replicate the symptoms.
SextantTool or Kit750.00A tool that measures the angle between two visible objects. When used against stellar bodies and the horizon it assists in navigation but it can also be used to determine simple distances. Used primarily by sailors.
Kit, scrivener’sTool or Kit3.00A kit containing a pen, nibs, an ink phial, a notebook, string, and rulers.
Kit, riding kit, commonTool or Kit22.50A standard riding kit including Bit and bridle, saddle, saddle blanket, sadlebags. Kits for larger animals cost more.
Kit, pyrographyTool or Kit1.50A set of tools for marking leather or wood by heating the contained needles, styli, and brands over a fire.
Kit, messTool or Kit0.30A set of cutlery and dishes that can be carried in a compact package.
Kit, juggler’sTool or Kit22.50A kit containing a variety of objects balanced for juggling; sticks, balls, rings, knives, etc.
Kit, HealerTool or Kit75.00A kit containing simple healing supplies such as bandages, unguents, pain killers, and a needle and thread.
Kit, trapper’sTool or Kit45.00A kit containing a medium snapper trap, a sharp leg-hold trap, 30m of silk rope, lures, a small cage trap, wire, and twine, and a sharp knife.
Thieves’ tools, concealableTool or Kit285.00A set of easy to hide lockpicks, wires, and probes for getting into things you probably shouldn’t be trying to get in to.
Waster (training weapon)Tool or Kit1.50A weighted practice weapon made of wood or banboo and constructed to emulate a specific weapon such as a sword, dagger, or club. These can be overweighted to build strength, or weighted to match the real weapon. Wasters are used to practice and gain skill
Tools, Surgeon’s masterworkTool or Kit150.00A set of scalpels, sutures, forceps, clamps, lancets, tubes, etc that make surgery possible. Masterwork tools are made of advanced alloys and balanced for use. They add a +1 to surgical healing checks.
Tools, Surgeon’sTool or Kit30.00A set of scalpels, sutures, forceps, clamps, lancets, tubes, etc that make surgery possible. Typically made of silver or bronze. Surgery without tools is just making a mess.
Tools, Artisan’s, masterworkTool or Kit82.50A particularly fine set of tools for a particular craft; tinkering, painting, woodworking, sewing, etc. These tools are so easy or pleasant to use they grant a +1 to craft checks.
Tools, Artisan’s, commonTool or Kit7.50A set of tools for a particular craft; tinkering, painting, woodworking, sewing, etc.
Tool, masterworkTool or Kit75.00The cost for a particularly well crafted variant of a common tool such as a wrench, hammer, or anvil. Perhaps it has perfect weight, or it is marked in a particular way, or includes some other special feature.
PulleyTool or Kit3.00A wheel on an axle or shaft that can support movement and change the direction of a taught cable.
Thieves’ tools, masterworkTool or Kit150.00A well made set of lockpicks, wires, probes, and additional tools, often made from more durable materials, that make it even easier to get into other people’s things. +1 to lockpicking and related tasks.
Kit, mapmaker’sTool or Kit165.00A kit containing a gridded slate or vellum, a notebook, writing and drawing implements, rulers, astrolabe, compass, string, and line gauges.
Thieves’ tools, commonTool or Kit45.00A set of lockpicks, wires, and probes for getting into things you probably shouldn’t be trying to get in to.
Thieves’ RingTool or Kit450.00A ring that breaks apart and straightens into a set of thieves tools.
Telescope (x10 magnification)Tool or Kit3000.00A semi-portable telescope that uses prisms and lenses to magnify the image of distant objects. Often used by stargazers, surveyors, or spies. The price listed is for a simple 10x magnification. x50 magnification = 4000g, and x250 magnification = 8000g
StretcherTool or Kit1.50A pair of sturdy poles joined by durable canvas that can be used to carry people or other loads. Can be used solo but works better with two people.
Spike, ironTool or Kit0.07A large, crude, iron spike that can be used to nail things into other things.
Sledge hammerTool or Kit1.50A long, heavy-headed hammer useful for driving spikes or working heavy materials in a forge. Sledgehammers can be used in combat but are unwieldy. -3 to attacks, 6 bashing damage. A maul is a weaponized sledge.
Tome, blankTool or Kit22.50A blank book, well bound and sturdy, waiting for someone to write in it.
Cap, tinkerTool or Kit300.00A cleverly designed head band or mask that can mount magnifying lenses of varying strengths over the wearers eye or eyes. These tools are useful for working with particularly delicate or small first age relics.
Holy symbol, woodenTool or Kit1.50A wooden icon of faith; could be a statue, necklace, or other item as determined by the faith.
Kit, gear maintenanceTool or Kit7.50A kit containing all the equipment necessary to maintain leather and metal armour; leather and metal treatments, sewing supplies, and various tools.
Glass cutterTool or Kit7.50A tool used to make a shallow score in a piece of glass to encourage the glass to break along that score. Standard variations use a hardened steel tip, but expensive variations can use diamond.
Kit, midwife’sTool or Kit15.00A set of tools, herbs, and supplies to assist in the delivery of babies.
Field glassTool or Kit30.00A pair of telescopes mounted side-by-side and alighted to point at the same target. This enables viewing of distant objects with both eyes and gives a three dimensional image by providing an impression of depth.
Ear trumpetTool or Kit7.50A collapsible conical device that collects sound waves and chennels them to the ear, acting as a hearing aid and generally enhancing the sense of hearing.
Jacksmiths SpannerTool or Kit30.00Also known as a jackwrench, this is a heavy tool with an adjustable end and a variety of specialized components for working on clatterjacks and other heavy first age machinery. A must have for a mechanic and can act as a defensive weapon in a pinch.
CauldronTool or Kit1.50A simple iron cauldron, useful for cooking or alchemy.
Holy symbol, silverTool or Kit37.50A silver icon of faith; could be a statue, necklace, or other item as determined by the faith.
BuoyTool or Kit1.50A brightly painted floating bladder or sealed container filled with air that can be tethered with twine or rope to an anchor that can be used to mark a specific spot in a body of water.
Bridge, portableTool or Kit300.00A wooden bridge composed of rope and slats that can be folded and carried by a pack animal and deployed to enable crossings of up to 10 meters. The wooden variant of the bridge can bear weights up to 600 kilograms but surdier (and costlier) wire and metal
Book or TomeTool or KitThe effects and costs of books tend to be specific to the book. There are many remarkable tomes and texts throughout Aeldos, the benefits of which are not always readily apparent…
BellowsTool or Kit1.50A device constructed of a flexible bag and a pair of boards with joined handles that can produce a strong blast of air. Useful for starting and fanning fires.
AstrolabeTool or Kit150.00An elaborate inclinometer that can be used to measure the inclined position in the sky of a celestial body, day or night. Can be used to determine time, latitude, identify stars or planets, survey, or triangulate a positon.
Arrow, grapplingTool or Kit1.50A grappling hook specially designed to be attached to a light rope and fired from a bow or crossbow.
AnvilTool or Kit7.50A wrought iron anvil between 5 and 50kg in weight used for smithing and tinkering.
DrillTool or Kit0.75A hand drill, useful for boring soft materials. Sturdier drills cost additional coin.
Kit, disguiseTool or Kit75.00A kit containing simple prosthesis, makeup, and fake hair that can be used to disguise a character.
Kit, forger’sTool or Kit300.00A kit containing all the tools for making paper forgeries including seals, templated certificates, paper, pens, and ink.
Kit, fishingTool or Kit0.75A kit containing a fishing pole, tackle including hooks, lines, sinkers, lures, and floats.
Filter hoodTool or Kit15.00Also known as a gas mask, this is a leather or fabric hood that forms a sealed cover over the nose and mouth, and sometimes eyes, and can filter out airborne pollutants and toxic gas. Complexity and resilience vary by region.
Kit, diver’sTool or Kit181.50A kit containing a snorkle, swimfins, an air bladder, 10 meters of chain, a buoy, waterproof containers and simple fishing supplies.
Key Blank, WaxTool or Kit22.50A container of soft material that can be used to take an impression of a key or other small object for replication.
Kit, delvingTool or Kit45.00A kit containing 30m of silk rope, grappling hook, a bundle of candles, eight torches, a bullseye lantern and oil, chalk, hammer, eight pitons, sacks, and a luminous rod with refill reagents.
Kit, cookingTool or Kit4.50A kit containing all the cookwear, spices, and utensils necessary to cook meals, at home or when travelloing.
Key, SkeletonTool or Kit127.50Since many poor or common locks utilize similar designs a skeleton key or bump key can be used to circumvent the need for the original key. Despite legends these do not work on all locks but they do work on a surprising number of them.
Key, CopyTool or Kit1.50A copy of an existing key. Requires a skilled smith or tinker.
Kit, ClimberTool or Kit120.00A kit with rope, pitons, hammer, crampons, and all the tools needed for an individual to scale sheer inclines.
Kit, Animal callTool or Kit0.15A set of tools and whistles that mimic the calls of a variety of wild animals. Requires knowledge of the animals to know which one to use, but can help in attracting or repelling.
Kit, antidoteTool or Kit450.00A set of remedies for local poisons and toxins.
Kit, breachingTool or Kit525.00A set of tools for breaking down barriers, including drills, crowbars, a portable ram, glass cutters, oil, acid, wire, and 2 breaching charges. Difficult to acquire and typically only issued to military sappers.
Kit, campsiteTool or Kit18.00A kit for four travelers including bedrolls, blankets, firewood, flint and steel, cooking supplies, a week of trail rations, and other small amenities.
AbacusTool or Kit3.00A calculating tool also known as a counting frame. Often used by trades people, clerks, and traders.
LongshipVehicle15000.00A 20m long, square sailed ship with oars that can carry a crew of up to 50. Longships can carry a modest load of cargo or soldiers and is able to venture beyond coastal waters. Typically used by Svertans.
WarshipVehicle37500.00A specially built ship for transporting soldiers across water. Warships can reach up to 30m long and maintain a crew of 80 including rowers. They also have a single mast to take advantage of wind. The ship can carry a large number of soldiers and weapons
Wagon, heavyVehicle150.00A caravan wagon with 4 or six wheels. This beast drawn vehicle can carry up to 10 people or 8 people plus a significant amount of gear, or 4 people and a full load for trade, or 2 people and a huge load of trade goods. Typically requires 4-8 horses depend
Wagon, mediumVehicle112.50A sturdy four wheeled, beast drawn vehicle that can carry up to 8 people or 6 people plus a significant amount of gear, or 4 people and a full load for trade, or 2 people and a major load of trade goods. Typically requires 2 heavy horses or more to pull a
Wagon, lightVehicle75.00A four wheeled, beast drawn vehicle that can carry up to 6 people or 4 people plus a significant amount of gear, or 2 people and a full load for trade. Typically requires 1-2 horses or more to pull and is usually open to the air. Light wagons are good for
SledVehicle30.00A simple wooden sledge with a smooth underside or runners that can be pulled along surfaces to transport cargo. Typically pulled by animals.
CartVehicle22.50A two wheeled, beast drawn vehicle that can carry 2 people plus gear, or 1 person and a small load of trade goods.
CarriageVehicle150.00A four wheeled, beast drawn vehicle with an enclosed cab that can carry up to 4 people as well as two drivers.
Traction EngineVehicleAlso known as relic wagons or Haulers, a traction engine is a massive Helion powered engine that can pull truly staggering amounts of cargo across most terrain. Traction engines are relics and the cost to acquire just the parts to assemble one can be astr
Sailing ShipVehicle15000.00A long-ship with multiple masts and sails that can be up to 30m long and 7m wide. Sailing ships can carry large loads of cargo or soldiers and weaponry and are able to venture out of coastal waters.
OarVehicle3.00A flat wooden paddle.
KeelboatVehicle4500.00A 15m to 20m long, flat-bottomed, sailing ship up to 6 meters wide and propelled primarily by wind. Can be crewed by as few as eight or as many as fifteen and carry a modest load of cargo or soldiers. Keelboats can sail beyond coastal waters. Typically us
GalleyVehicle45000.00A shallow draft ship propelled primarily by rowing. Galley’s can be to 40m long, 6m, wide and crewed by as many as 200 people. Galley’s can carry significant amounts of cargo or soliders, and weaponry but they are restricted to coastal waters. Primarily u
RowboatVehicle75.00A 2.5m to 3m long boat that can hold up to three people and is used for traveling coastal or riverine areas.
Tollam BattlebladeWeapon, Melee, Blade3000.00A thick, spade tipped broadsword of enormous size. Wieldable only by Tollam or exceptionally large and strong humans.Brutal, RareDamage: 8
Sword, BastardWeapon, Melee, Blade45.00Midway between short and long hand-and-a-half sword, 1-1.2m in lengthDamage: 6
GladiusWeapon, Melee, Blade8.00Two edged blade with a tapered point about 55-70cm long, 5-8cm wide.Damage: 5
Axe, GreatWeapon, Melee, Blade45.00Long handled with either a heavy crescent head designed for both cutting and thrusting, or a single broad bearded head for splitting and crushingDamage: 7
Clawed GloveWeapon, Melee, Blade37.00A gauntlet or glove with a bladed componentDamage: 3
KhopeshWeapon, Melee, Blade60.00Subinese sickle-sword. 50-60cm in length. Blade designed for hooking an opponent’s shield or disarming themDisarmDamage: 6
RapierWeapon, Melee, Blade15.00A long, slender two-edged sword. Used primarily for thrusting.Damage: 5
Sword, GreatWeapon, Melee, Blade45.00Aka: Gladius Magnus, Claymore. Large two-handed sword, 1.2-2.2m in lengthDamage: 7
ScimitarWeapon, Melee, Blade15.00A distinctly curved Nehepi sword 75-95cm in length.Damage: 5
Mujinese ToWeapon, Melee, Blade3000.00A specially alloyed, tempered, and customized blade, constructed using first age techniques and technology.Brutal, Rare, DurableDamage: 7
Sword, LongWeapon, Melee, Blade15.00Single or double edged blade between 1-1.3m in lengthDamage: 5
FalxWeapon, Melee, Blade60.00A short, heavy, broad sword with a mixed concave/convex cutting edge and sharp point. Weighted at the tip and effective at dismembermentBrutalDamage: 6
Axe, BattleWeapon, Melee, Blade15.00An arm length weapon borne in one or both hands to deliver a cleaving blow. Between 30cm and 1.5m in lengthDamage: 5
Katara/Push DaggerWeapon, Melee, Blade9.00 Aka: Gimlet, fist knife. T-handled blade designed for close combatDamage: 4
Folding BladeWeapon, Melee, Blade16.00Hinged or spring bladeDamage: 3
KukriWeapon, Melee, Blade37.00Inward curved daggerBrutalDamage: 4
DaggerWeapon, Melee, Blade9.00A short blade designed for thrusting or stabbingDamage: 3
BayonetWeapon, Melee, Blade16.00A short blade designed to be attached to a firearm for melee combatDamage: 3
Axe, HandWeapon, Melee, Blade9.00Short handled utility axe, designed for wood tooling and not combatDamage: 4
Sword, ShortWeapon, Melee, Blade9.00Single or double edged blade between 60-90cm in lengthDamage: 5
Sword, BroadWeapon, Melee, Blade15.00Two-edged blade 5-8cm wide and .7-1.15m long, wielded in two handsDamage: 4
Toheiàn BraceletWeapon, Melee, Blade0.00This bracelet is carved from ancient wood with leaf shaped jade adornments and is a symbol of the Xia, granting considerable authority. It is also imbued with a portion of Lieren's spirit and, at the cost of 3 stress, can manifest a 4D S/P weapon, 5 ghostly arrows, or a small tool such as a prybar, hammer, or 3m length of rope.Conjure Instantly, 3 Stress, lasts for 1 scene. can manifest a 4D S/P weapon, 5 ghostly arrows, or a small tool such as a prybar, hammer, or 3m length of rope.Damage: 4
Tollam KleaverWeapon, Melee, Blade750.00A single edged, double handled blade with no stabbing tip, used for slashing and crushing opponents.Brutal, RareDamage: 7
Svertan EldabladeWeapon, Melee, Blade300.00An undulating blade which causes an uncomfortable reverberation in an attackers sword when parrying. +1 to parry+1 ParryDamage: 5
StilettoWeapon, Melee, Blade9.00A dagger with a long slender blade and needle-like pointDamage: 3
WhipWeapon, Melee, Bludgeon8.50A long leather lash with a short handle.Difficult, Disarm, Trip, EntangleDamage: 3
Heavy Meteor HammerWeapon, Melee, Bludgeon15.00A specially weighted and designed meteor hammerBrutal, DifficultDamage: 7
GarroteWeapon, Melee, Bludgeon0.00A handheld ligature of chain, rope, scarf, wire, or fishing lineGrapple, Ineffective against armourDamage: 1
ChainWeapon, Melee, Bludgeon8.50A metal linked chain.Difficult, Disarm, EntangleDamage: 4
Brass KnucklesWeapon, Melee, Bludgeon4.00Aka: knuckledusters. A piece of metal shaped to fit around the knuckles, designed to inflict damage and protect the hand from counter-force. Can use unarmed focus skillUnarmedDamage: 3
TetsuboWeapon, Melee, Bludgeon0.00A sturdy wood or iron club 1-2m in length, typically covered in iron studs or flanges.Damage: 6
GauntletWeapon, Melee, Bludgeon4.00A gauntlet designed to withstand use as a striking weapon. Not all standard armour gauntlets can be used in this way. Can use unarmed focus skillUnarmedDamage: 3
CestusWeapon, Melee, Bludgeon4.00A glove made of leather strips, metal plates, and blades or spikes.Damage: 4
SapWeapon, Melee, Bludgeon4.00A flat-profiled, leather covered lead rod, fitted with a spring handle. Intended to stun an opponent or render them unconscious.Stunning BlowDamage: 3
1-Handed FlailWeapon, Melee, Bludgeon4.00A short wooden handle connected to one or many metal headsDamage: 4
2-Handed FlailWeapon, Melee, Bludgeon8.50Derived from the agricultural tool of the same name, consisting of a hinged bar connected to a longer shaft.Damage: 5
MaulWeapon, Melee, Bludgeon15.00Aka: 2-handed war hammer. A long haft with a heavy hammer head and a spear-like spike at its base.Brutal, DifficultDamage: 7
MorningstarWeapon, Melee, Bludgeon8.50Similar to a mace but with spikes rather than flanges.Damage: 6
Sectional StaffWeapon, Melee, Bludgeon60.00A multipart staff with sections connected by rope or chain. Staves can be spun to gather momentum or used to entangle, disarm or trip enemyDifficult, Disarm, TripDamage: 3
Meteor HammerWeapon, Melee, Bludgeon8.50Two weights connected by a rope or chain.Difficult, Disarm, EntangleDamage: 6
WarhammerWeapon, Melee, Bludgeon8.50Specially crafted long handled hammer for combat.Damage: 6
BatonWeapon, Melee, Bludgeon4.00A simple club or baton made of a material stout enough to endure combat.Damage: 3
T-BatonWeapon, Melee, Bludgeon4.00Aka: Tong fa. A 40-50cm long haft with a short side handle at a right angle to the shaft.Difficult, Disarm, TripDamage: 3
Collapsing/Folding BatonWeapon, Melee, Bludgeon25.00Aka: Spring Cosh. A baton or T-baton using a segmented design, inertial lock and internal expanding mechanism to unfold.Damage: 3
Sai/JitteWeapon, Melee, Bludgeon37.00A pointed prong shaped metal baton with curved prongs for disarming or manipulating enemy joints.Difficult, DisarmDamage: 3
MaceWeapon, Melee, Bludgeon8.50A specially designed club with a strong, heavy shaft a weighted head and shaped flanges or knobs for penetrating armour.Damage: 5
AngarWeapon, Melee, Polearm3000.00A curved single edged staff-blade up to 2m long and comfortable only for Bellatori+2 Defense against 1 enemyDamage: 6
RanseurWeapon, Melee, Polearm45.00Spear tipped blade with a crescent shaped cross hilt; akin to a short trident+2 Defense against 1 enemyDamage: 5
LanceWeapon, Melee, Polearm45.00A long, stout, heavy spear with a vamplate to brace the hand. Designed to be used for thrusting by a mounted warrior+2 Defense against 1 enemyDamage: 5
HalberdWeapon, Melee, Polearm45.00A two-handed pole weapon with an axe, spike, and hook on the head+2 Defense against 1 enemyDamage: 6
ShortspearWeapon, Melee, Polearm9.00One-handed spear 2m or less in length, usable with a shield+2 Defense against 1 enemyDamage: 4
GlaiveWeapon, Melee, Polearm45.00A single-edged tapering blade 55cm long on a haft 1.8-2.1m long+2 Defense against 1 enemyDamage: 5
KhakkharaWeapon, Melee, Polearm6.00A ringed staff used by some monks and priests for worship. Rings can be used in combat or to make nose+2 Defense against 1 enemyDamage: 3
StaffWeapon, Melee, Polearm4.00A shaft of hardwood or metal 1.8-2.7m long+2 Defense against 1 enemyDamage: 3
GaffWeapon, Melee, Polearm3.00Hook barTrip, Disarm, +2 Defense against 1 enemyDamage: 3
Hunting SpearWeapon, Melee, Polearm30.00Shortspear with a crossbar to prevent approach of animal+2 Parry, +2 Defense against 1 enemyDamage: 4
Gaff SpearWeapon, Melee, Polearm10.50Spear with hooked endTrip, Disarm, +2 Defense against 1 enemyDamage: 4
Collapsing SpearWeapon, Melee, Polearm112.50A telescoping spear using a segmented design, inertial lock and internal expanding mechanism to expand+2 Defense against 1 enemyDamage: 5
LongspearWeapon, Melee, Polearm15.00Two-handed spear of 2m of length or more+2 Defense against 1 enemyDamage: 5
Alternate MagazineWeapon, Modification100.00The crossbow or canna readily accepts magazines with alternate ammo typesManually swap ammo types without action or difficulty
Close Quarters RebuildWeapon, Modification200.00The weapon is designed to be functional both at range and in melee as well, and is reinforced with durable componentsWeapon can be used for a melee attack without penalty
Tau StringWeapon, Modification525.00A bowstring made from Tau, an exceedingly rare first age materialDoubles weapon range
Canna SilencerWeapon, Modification525.00 A complex kit of components custom built to reduce the volume of the canna reportAllows Canna to be fired quietly
ScopeWeapon, Modification100.00A high-quality optics kit for use with a full size crossbow or Longonn+2 to mid/long ranged attacks
Crossbow Silencing KitWeapon, Modification200.00A kit of components custom built to silence the high vibration parts of a crossbow (string and limbs)Allows crossbow to be fired silently
SwaploaderWeapon, Modification200.00The crossbow or canna can switch types on the fly without reloading or carrying multiple magazinesSwap ammo types during round
Crossbow, Light RepeatingWeapon, Ranged, Bow or Crossbow375.00A light crossbow where the separate actions of stringing the bow, placing the bolt, and shooting it are all done in one movement. High rate of fireFree action reloadDamage: 5
Longbow, CompositeWeapon, Ranged, Bow or Crossbow150.00A longbow made of more than one material. 1.5m longDamage: 6
Crossbow, Heavy RepeatingWeapon, Ranged, Bow or Crossbow600.00A heavy crossbow where the separate actions of stringing the bow, placing the bolt, and shooting it are all done in one movement. High rate of fireFree action reloadDamage: 6
Bellator WarbowWeapon, Ranged, Bow or Crossbow3000.00Specially constructed great bow built to take advantage of unique Bellatori physiology. Extremely powerfulBrutal, PiercingDamage: 8
Crossbow, SelenianWeapon, Ranged, Bow or Crossbow1200.00Complex counterbalanced crossbow with minimal recoil, exceptional power, and difficult construction. Can be cocked in 3 seconds or lessFree action reloadDamage: 8
ArcbowWeapon, Ranged, Bow or Crossbow3000.00Advanced technical bow with exceptional power, and difficult constructionDamage: 8
Crossbow, DoubleWeapon, Ranged, Bow or Crossbow450.00Weapon fires a pair of bolts with one pull of the triggerDamage: 7
Crossbow, HeavyWeapon, Ranged, Bow or Crossbow75.00 Aka arbalest. A thick stocked, reinforced crossbow that fires bolts with greater velocity and forceDamage: 7
Crossbow, LightWeapon, Ranged, Bow or Crossbow52.50A high tension bow made of durable materials and mounted on a stock that shoots projectiles called bolts or quarrels.Damage: 6
Crossbow, HandWeapon, Ranged, Bow or Crossbow150.00A small, low powered crossbow which can be fired one handedDamage: 4
LongbowWeapon, Ranged, Bow or Crossbow112.50A bow made of one piece of wood, approximately 1.5m longDamage: 5
Laminated ShortbowWeapon, Ranged, Bow or Crossbow135.00A bow in which different materials are laminated together to form the bow staveDamage: 6
ShortbowWeapon, Ranged, Bow or Crossbow45.00A bow between .9m and 1.4 meters in lengthDamage: 5
Cable-Backed BowWeapon, Ranged, Bow or Crossbow22.50A bow reinforced with a cable on the back to relieve the tension stress and allow use of a lower quality materialsDamage: 4
Crossbow, FoldingWeapon, Ranged, Bow or Crossbow375.00A crossbow which folds into a gauntlet/bracer and can be fired one handedDamage: 5
HarpoonWeapon, Ranged, Thrown15.00A long hooked spear with a rope or chain, used to skewer and drag preyDamage: 7
BolasWeapon, Ranged, Thrown37.00A throwing weapon made of ropes and weights and designed to trip targetStun, Entangle, TripDamage: 2
Bladed BoomerangWeapon, Ranged, Thrown37.00A flat aerofoil with a blade designed to be thrownDamage: 4
SlingWeapon, Ranged, Thrown0.55A simple cradle or pouch in the middle of two lengths of cordDamage: 3
Cross-stickWeapon, Ranged, Thrown9.00A flat wooden aerofoil designed for throwing. Stuns targetStunDamage: 3
BoomerangWeapon, Ranged, Thrown9.00A flat wooden aerofoil designed for throwing. Stuns targetStunDamage: 3
ChakramWeapon, Ranged, Thrown9.00Aka chalikar or circle. A bladed torus that can be thrown or used in meleeDamage: 4
DartWeapon, Ranged, Thrown0.75A sharpened blade or shape weighted for throwingDamage: 3
StarWeapon, Ranged, Thrown0.75A sharpened blade or shape weighted for throwingDamage: 3
Javelin/PilumWeapon, Ranged, Thrown1.00A light spear designed specifically to be thrownDamage: 4
Throwing KnifeWeapon, Ranged, Thrown2.00A knife designed and weighted to be thrownDamage: 3
Throwing AxeWeapon, Ranged, Thrown2.00An axe designed and weighted to be thrownDamage: 3
LongonnWeapon, Tech0.00A two-handed firearm that is excellent for medium to long range engagements. Sacrifices maneuverability for power and range.Capacity - 6-20, Piercing, Priceless, Prohibited, 2 round reloadDamage: 9
Hailfire ThundererWeapon, Tech0.00A weapon seen only on advanced Battlejacks, the Hailfire Thunderer is capable of firing a constant stream of projectiles without reloading, shredding targets in short order.Capacity 3 Rounds or 6 on Burst Fire, Piercing, Priceless, Prohibited, Automatic, 10 round manual reload, 3 round clatterjack reloadDamage: 9
ThundererWeapon, Tech0.00A deadly heavy firearm that launches 2-8kg bullets capable of bringing down walls and shattering shield formations. Capable of indirect fire. Primarily found on large Battlejacks though the Victrans can field a handful using a team of dedicated soldiers.Capacity 6, Piercing, Priceless, Prohibited, 6 round manual reload, 2 round clatterjack reloadDamage: 12
Hand CannaWeapon, Tech0.00A handheld firearm that can be easily wielded at close or medium ranges. Sacrifices range and power for maneuverability.Capacity - 6-12, Piercing, Priceless, Prohibited, 1 round ReloadDamage: 6
ScarabineWeapon, Tech0.00Energy Carbine, rarer than even the cannaCapacity - 10, Ignores Most Armour, 1 round reloadDamage: 10
Mighty ThundererWeapon, Tech0.00A legendary Thunderer capable of launching 15kg explosive shells. The only version known to have survived to the third age is wielded by the Selenian defensive Warjack Menchit.Capacity 3, Piercing, Priceless, Prohibited, Explosive, 6 round manual reload, 4 round clatterjack reloadDamage: 18
Liquid Fire (flask)Weapon, Traps and Grenades30.00A flask of liquid that ignites on contact with air, clings to a target and burns intensely. Compositions vary by region but the effect is generally the same; an incredibly difficult to extinguish fire that can adhere to structures and enemies. Favoured weapon of Ossandrian legions and Navy
DazerWeapon, Traps and Grenades45.00A two-part metal device containing materials that react violently when mixed. Activating this device triggers the mixture and causes an intensely loud bang and produces a bright flash, causing unexpecting viewers to be blinded and deafened for a short tim