Ores and Hard Materials

Black Bronze

A unique Subinese alloy with a dark lustre. Nearly equivalent to steel but easier to craft


Also known as Memetite or Selenian Silver, Cofire is a rare and difficult to use material with a high forging temperature and peculiar and difficult crafting properties. The majority of Cofire is found almost exclusively in and around Selene and rumor has it most of these veins have long since been mined to exhaustion. Other rumours posit that Cofire runs in the blood of the Faeles Ur, and that the real reason for the presence of the cats is as a resource. The primary use of Corfire is in an alloy known as Memet or memory steel. This resilient alloy is used to extend the life of metalwork and requires cofire, iron, and carbon in correct proportion. While the alloy is a very tricky material to work with the reward is armour and weapons that are effectively ‘self healing’. While more expensive to forge initially, Memet items almost never require maintenance. Memory steel can still be broken outright, with sufficient force, but wear and tear do not generally affect this material.


A mossy green stone found only in the corpses of Faeles, specifically in the brainstem of the great cats. Faelerite is a prohibited substance in Selene, due to the methods required to gather it (either by dissection or raiding of the Conclave tomb). Only Conclave priests are permitted to handle the stone and only to transport such stones from the mummified remains of a deceased Faeles to the Ossuary. One of the few heretical acts in Selene is for a normal citizen to be found in possession of this stone. The dearth of Faeles found beyond Selene makes this stone rare, but valued by both would-be trophy hunters and jewelers. Many traits are attributed to the stone; some ingest it as a medicine, others claim that mere possession grants the user enhanced senses and strength, and others claim it ‘resonates’ with other substances causing effects from prescience to regeneration. The one well known effect of Faelerite is the deadly rage it inspires in Faeles. Faeles who find a human in possession of the stone often pursue the holder to a grim and bloody end.


Also known as tonguestones this is an extremely hard but brittle crystalline material is said to be the result of base materials imbued with arcane energy. According to this lore Glossapetrae displays a limited immunity to further arcanistry, either because it is the leftovers of matter unaffected by shaping or because it is hardened by exposure. Glossapetrae is sought out for a variety of reasons, including its lustre, its durability, and its sharpness. The only major source of this material is the Badlands, where it is found in chunks and sheets embedded in the craters and cracks that dot the ruined landscape. It is renowned for its difficulty to work with; more than a few craftsmen have lost fingers or eyes to the tempremental material. Glossapetrae blades or ‘glosser blades’ are sometimes used by Nehepi who dwell near near the Badlands.


A material with extreme sound resistant properties, used to insulate the homes of the rich and by some groups to protect against lingua arcana against which it has a damping effect


Helion is an extremely rare and powerful substance used in the creation of a wide array of technological wonders. It demonstrates a variety of incredible properties when properly refined, enabling precise control of thermal, magnetic, and gravitic fields, acting as a storage medium or generator for raw energy, even housing thought constructs and cogitators as seen in clatterjacks and Heliar. In its naturally occurring form Helion is a smoky grey, semi-transparent crystalline substance, often with silver striations. This Raw Helion is rare enough that it is usually only recognizable by adept traders, mechanics, or other craftsmen who have some experience with it, and exceeds even platinum in value. Raw Helion is of limited use but unlike most crystals it is possible to smelt using special purpose-built smelters. These smelters when operated properly heat and cool the raw material in a very precise cycle and produce a Refined Helion that is vibrantly coloured and temporarily amenable to shaping with arc-steel tools until it sets. While Refine Helion can be used in some artefacts, for most purposes it needs to be further refined into Fitted Helion To derive its full potential. Creating this final product requires precision carving to create Helion channels known colloquially as “glyphs” or “symbols”. The nature of these channels is defined by the intended end use of the crystal and for some mechanisms multiple distinct shards must be prepared together to create matching channels.
Helion can be found powering Canna, Nexi, Folding Armour, Clatterjacks, Nehepi, Engines, Luxi Cloaks, and many other first age artefacts. There are even rumors of melee weapons fitted with the material; axes, swords, hammers, and spears imbued with incredible cutting or crushing powers.
Due to the rarity of the material and the difficulty of its refinement most are cautious with it, trusting refinement only to specialist artisans such as Artifex.


The most abundant metal element on Aeldos is used for a wide range of purposes, from basic weapons and armour to common cookware and implements to nails, structural supports and railways. Worked and cast iron objects are common throughout the world.

Iron, Grot

Some Grots carry a strange affliction which causes iron to decay and wear rapidly. If transmitted to a vein of ore it can ruin vast quantities of material. It also makes even the finest iron weapons and armour brittle and frail.

Iron, White

A rare form of poisonous metal so called for its pale coloration. Even grazing wounds inflicted by a weapon made of white iron are painful and debilitating. The material is exceptionally hard to work with as it gives off a poisonous fume when smelted or forged.


A semi-rare metal that is most often used in Ossandrian ornamentation of armour; it has a pleasant lustre and is extremely durable. Magnil is heavily tariffed within Ossandria.


An alloy of corfire, iron, and carbon that creates a form of ‘Memory Steel’. Difficult to work with, but rewarding if done correctly, Memet makes armour and weapons that are effectively ‘self healing’. While more expensive to forge initially, these items almost never require maintenance. Memet items can still be broken outright, with sufficient force, but wear and tear do not generally affect this material.


A near impervious mineral/compound used in the construction of many first age structures, including much of the city of Selene, Orick has endured for thousands of years with scratch or crack. The sturdiness of the material is such that it is nearly impossible to breach with conventional force alone. Once set Orick does not age, wear, or break under conventional assault. Instead it requires incredible heat to alter the shape after settling – levels of which are only sustainable by Shapers and Helion powered burners which must be wielded by machines or risk killing the user. The tools to manipulate and mend existing Orick can be found in the hands a handful of Clatterjacks. Because it is malleable only to sorcerors, gods, and special machines Orick has also been known as godstone or admant and has found use beyond architecture as a specially created currency known as ‘Ricka’.
The secret of Orick creation is believed to have been lost during the Dark Age, but the Kingdom of Granden claims to have discovered techniques for making a variant of Orick in limited quantities. T


Iron and carbon can be alloyed with other elements to produce varying types of steel. Steel is used in a wide array of weapons, armour, and structural materials across Aeldos and is generally considered superior to iron due to its higher ductility and durability. There are a variety of different types of steel, each one a different balance of alloyed elements.

Steel, Crucible

Also known as Serian iron, foundry steel, or Nehepi steel, this is a difficult to produce alloy with qualities that make it ideal for use in blades and can only be created using relic foundries.

Steel, Lani

A proprietary alloy used by master Luxi smith Lani Tupu. Very rare and highly valuable.

Steel, Arc

Also known as Karamai, this extremely resilient first age material with adaptive properties is sourced primarily from salvage. There are only a handful of facilities able to recreate it, mostly in Nehep and Victra. ‘Arc’ comes from ‘Ucha’ or superior and weapons and armour made from this material fetch a hefty price.

Steel, Song

A type of steel said to be ‘enchanted’ by Linguist smiths, Songsteel is perhaps the rarest material in all of Aeldos with each item unique and the steel shaped to the purpose. Many say songsteel items resonate the lingua they are imbued with, like tuning forks, and in time even their arcane features will dissipate.


Iron, Sky

Also known as Thokcha, is a rare metal known to make poor blades but excellent blunt weapons and armour and is a key component in many first age technologies. Rumour suggests the Urul exhausted Aeldos’ natural supply of the element and were forced to seek it in distant places or create it using lost technology. In the modern age it is scavenged from broken tech or extracted from fallen stars.


Durable, transparent, and reactive first age material used in advanced optics and clatterjacks


A strange and mutable clay-like element found primarily in the swordpeak mountains. Ylias has the curious ability to bond to and transform other materials in unique ways, hardening wood, softening gemstones, and making steel as malleable as clay. The Svertheim smiths maintain extensive logs of their experiments in the bonding of Ylias to other materials. Ylias is difficult to mine, found only in small veins in the deepest parts of the mountains. The material is a valuable commodity used in a variety of Svertheimer crafts. The most common use for Ylias is in construction where it is used to turn normal ash and oak into iron hard barriers. It is also used in small quantities to create moldable steel which can then be hardened through application of Alkast.


Also known as Aetherion, or Quintessence, this material is not naturally occurring and can only be found in the engines of first age machines capable of flight. Zetherium paired with Helion energy generates a gravitic field, allowing heavier than air objects to float as if weightless. Accordingly the term ‘Zetherium motor or ‘Quintessence engine’ are the terms applied to the mechanism of flight. It should be noted that Zetherium is both inert on its own and does not produce thrust, only a nullification of mass.

Textiles and Hide

Hide, Generic

Generic hide is the most commonly found material for crude armours and includes the hides of Auroch, Daedon, and Vargr.

Hide, Special

Many Aeldan species possess particularly durable hides, capable of shrugging off blows that would fall lesser creatures. This includes Grommen, Immanitherium[doesn’t exist], Rhinock, Tyrn, Grommen, and Evicar. For the precise properties of each hide please check the Equipment section of the rules page.


A unique Urul fabric which hardens on impact to protect the wearer and is as rare as Arc steel. It can also be used to make bowstrings.


An uncommon organic material derived from durable but slow growing plant found in Mujin and its surrounds. Due to a peculiar atomic structure Veluthrun has exceptional anechoic properties. It is most commonly used to insulate the homes of the rich, but history speaks of another purpose for this material; to protect against the Lingua Arcana.

Dermik / Dermis

A supple material comes in two varieties; a common soft leather-like fabric and a durable web-backed fabric produced only in the foundries of Selene. Commercial Dermik or Dermis is found in a variety of Selenian workwear. Durable, flexible, and light weight Dermik is highly valued and tightly controlled. Dermik is found primarily in the armour of elite Sentinels and other important martial figures and is capable of turning aside blows from blades and bolts that would often otherwise kill the wearer. In appearance both Dermik and Dermis look similar to dark leather. The distinguishing characteristic of Dermik is the pattern of hexagonal inlay. Both materials can be dyed with the correct tools and both are water resistant and provide excellent insulation against the extremes of weather.
While Dermis itself can be produced using a variety of organic materials, Dermik is made using an alloy of materials. Production of Dermis occurs in several specialized factories within Selene. Production of Dermik requires the specialized machinery found only in Selene’s High Foundry. Both fabrics are extruded in large rolls but cutting the Dremik accurately requires Helion tipped blades and only the most distinguished armourers are permitted to work with it.
Dremis: Durable, flexible, and light weight leather substitute
Dermik: Reinforced Dremis used by Umbrals and Sentinels


A special Selenian silk made by the Weaving Artilect Ifanthis


A Selenian cotton grown in a spiral tower under the gloamlights