The dangers of Aeldos include a variety of terrible diseases…

Physical Illness

Flux: The best known and one of the deadlier diseases of Aeldos, Flux is an infectious airborne virus with hemorrhagic respiratory symptoms. Victims initially experience fever, coughing, fatigue, and sneezing. Symptoms worsen with extreme fever, delerium, shortness of breath, and eventually death by suffocation on ones own blood. While Flux has wiped out many it is not universally incurable nor are all people susceptible. Tollam in particular demonstrate a natural immunity while Selene has a cure that works only during the early stages of infection.

Grot-worm: A highly unpleasant parasite that is transmitted by Grots and through ingestion of grot-meat. Grot worm first infects the large muscles and then bones of victims. The parasite feeds on the victims tissues until it is weak before laying eggs. Weakened victims tend to be killed and devoured by beasts, restarting the cycle of infection.

Syphilis: Is known in Ossandria as the Selenian Pox, in Tollam as the Victran disease, in Victra as the Tollam Pox, in Nehep, Lux, and Mujin as the Ossandrian Pox, in Subin as the Nehepi itch, in Western Svertheim as the Vandar rot and in Eastern Svertheim as the Luxi pox or Granden itch…

Aeger: Also known simply as the sickness, Aeger was a disease which afflicted only the Ageless of the Imperium. Infection triggered cancerous growths of hardened bone throughout the body of the Ageless but did not seem to affect mortals. The Aeger was immune to standard treatments of the era. The Surgeon of Selene designates Aeger as an engineered disease.

Indomire: A highly infectious disease of a unique nature, Indomire causes the afflicted to lose the ability to sleep. In the majority of cases this causes a slow death over the course of months as the victim succumbs first to fatigue and paranoia, then to hallucinations and madness, and eventually to a mute and motionless death. A small proportion of individuals demonstrate a strange endurance to the final stage of this affliction, instead remaining trapped in madness and paranoia. Some lorekeepers have suggested that the savages who dwell in the wilds are exemplars of this. The Surgeon of Selene designates Indomire as an engineered disease.

Dytheas: A rare disease believed to be initially transmitted by certain beasts through biting and scratching, Dytheas is a persistent localized pain resistant to treatment or suppression. The pain typically presents first in the area wounded by an animal but persists even after the injury has healed, often spreading and characterized as acid or burning beneath the skin. The pain is actually the result of cerebral and spinal lesions caused by the Dytheas virus. These lesions also trigger a variety of psychological disorders which, in combination with the potential for transmission to others via bodily fluids often causes afflicted to be exiled by their community.

Hurt Hunger: Also known as Kakopeina, is a disease which causes an alteration in the victims perception of pain and pleasure causing the sufferer to gain psychological pleasure from events or injuries which typically cause physiological pain. The afflicted is no longer disabled by the mental aspects of pain, though the proportional feeling of pleasure can be almost as disabling. The disease’s primary threat lies in infection and disability due to self or sought out harm and accordingly the morbidity of the disease varies significantly with personal will and discipline. The undisciplined often fall into a mad addiction for pain that frequently leads to ecstatic deaths that others would consider to be horrific. Conversely the rigidly disciplined can often manage the condition and even use the effects to their benefit.

Labryonch: Also known as Puzzlelung, is a terrible infection that fills the lungs with iron-hard puzzle-like structures which prevent normal respiration and kill the victim by suffocation. Lore suggests that the original form of the disease was slow and progressive, taking months or years to kill and manageable with certain medications, however during the cataclysm newer and more lethal variants arose which worked within minutes or hours. According to the same lore the disease can only be survived by utilizing certain first age medicines which can mitigate the progression via regular injection. There are a variety of sub-variants including Spiral-lung, worm-lung, and hex-lung, each named for the shape of the structures that can be found in a victim’s lungs.

HeartRing: A deeply unpleasant and terminal parasite that constricts the heart of its host, slowly killing them before breeding in the still warm corpse.

Mental Illness

Hierarchical Sociology Disorder: Most comonly found amongst species and culutres with demanding social structures, individuals suffering from this condition let themselves fall into the hierarchy to absolve them of otherwise unpleasant or ammoral aspects of their behaviour, asserting that their failings are not their fault nor problem.

Desensitization: A condition found amongst Shifters, the character has lost feeling in his protean body. This affects the ability to feel any emotion except in highly rationalized forms or through act of Shifting, wherein they temporarily regain feeling. Desensitization makes it difficult for a Shifter to empathize or engage with other creatures.

Emotional Cryptophagy: A condition found amongst the Tamaa which causes them to seek out the taste of specific emotions or species. Some become addicted to anger or lust, while others pursue the emotions of rare species such as Oneiri, Tollam, or even other Tamaa.

Emotional Animism: A condition found amongst the Tamaa which causes them to believe that they absorb the souls of their victims along with their emotions. This causes the Tamaa to feel as though they can hear the voices of their victims, even hours after feeding. Amongst empathetic Tamaa this condition can drive them to avoid feeding altogether.

Disdain of Weakness: A condition found amongst the Tollam which causes them to overuse their strength when interacting with objects and people and comment on the weakness and fragility of their surroundings.

Shifting Sickness: A condition found amongst Shifters which causes them to seek to spend greater and greater time in alternate forms, often leading to death due to inability to control the dangerous aspects of the act.