Phonetic: Ty-kit
Translated: Tichyt’s Arrows

Primary Settlement: Otyxa
Population: 729
Rough Breakdown

  • Hunters (e.g. Scouts, guards, rangers): 222
  • Gatherers (e.g. Fruits finders, distillers, chefs, delvers, lorekeepers): 360
  • Artisans (e.g. Smiths, fletchers, weavers, tanners): 147

Governance: Gerontocracy advised by a specialist council

History: According to the tribe’s lorekeepers its origins lie over a millenium in the past with the figure that gave the tribe its name; Tichyt. A heroic and legendary figure, the lore says Tichyt was a master hunter and Chosen of Oto who gathered up the scattered and feral Bellator of the age, winning their loyalty through acts of skill and honour and founding his great hunting party. These early ancestors are said to have spent their first few centuries as nomads, traveling across the eastern coast, hunting game and monster alike, and suppressing the Sucha of Mujin by their mere presence alone. Many stories are told of this era, of Tichyt, his friends, allies, enemies, and many adventures, however the most important story to the modern lorekeepers recounts Tichyt stumbling upon the ruins of a Bellator settlement long empty of its original inhabitants; a ruin that would come to be known as Otyxa (Oh-ty-za). Here the tribe was truly born, its laws inscribed on the Hidden Wall, its enduring structure formed by Tichyt’s words. The lore of the tribe tells many other stories of the time after the founding of Otyxa, but one event remains a mystery; the disappearance of the founder. No modern Tichytra knows what happened to him, only that one day he walked into the mists, never to be heard from again.

Leadership Structure: The tribe sustains itself through a combination of hunting, gathering, crafting, and extremely limited trade with select Mujinese neighbours. While each of these activities is organized into pseudo-guilds (each with their own rules, leaders, ceremonies, and titles), tribal leadership as a whole is vested in the elders of the tribe, a group of the three most senior Bellator. These three venerable voices are themselves advised by the leaders of the guilds.

Figures of Note

  • Wee’ak: Eldest of the Elders at 489. Said to have held every position in the tribe at some point, Wee’al rarely speaks but he does so with authority.
  • Ozakyto: Second eldest at 401, Ozakyto is known for being hot blooded and devoted to the task of slaughtering the Sucha. He was head of the guardsmen before taking his position as elder.
  • Amtan: Youngest of the elders, Amtan is 358 and was the tribes eldest lorekeeper until her rise to elder. Amtan is most apt to listen to the advice of the council.

Faction Leaders

  • Gerric: Master hunter and head of the tribes Rangers
  • Ezoka: Master artisan and head of the tribes Artisans
  • Irinn: Master distiller and head of the tribes Distillers
  • Tanbo: Master lorekeeper and head of the tribes Lorekeepers

Current: The tribe has dwindled greatly since its earliest days. At its height the Tichyt were several thousand strong but each successive generation has produced fewer and fewer offspring. The most recent generations produced only a handful, leaving the elders concerned that the final days of Tichyt may be approaching.

Technology: The tribe has access to minimal advanced technology in the form of some poorly understood devices within Otyxa and relic gear recovered by various hunters. Beyond this they make do largely with basic gear and some gear traded and modified to fit their quasi-human shapes.

Religion: Predictably, most Tichytra worship Oto, offering up a portion of their kills, crafting totems, and marking sacred spaces in its name. There is no priestly faction; worship is overseen by the Lorekeepers of the tribe.

Geography: Otyxa is located on the eastern slopes of the Ivi range. It is distant enough from human settlements to be nearly impossible to find, and high enough in the range to sit just above the line of mistfall, though not beyond the reach of the creatures that emerge from the Angae.


  • Not all parts of Otyxa are accessible to the tribe. Some are reserved for specific fations, ceremonies, or times, and a few are said to be entirely inaccessible.
  • Every mistfall the tribe organizes hunting parties to pursue Sucha into the mists. This tradition has come into debate in the past decade due to the continued decline of the population.