Lux Flag
Lux Flag

Many Walking On One Path

Capital: Changes every 5 years
Languages: Luxi
Demonym: Luxi
Government: Consensus Democracy
Rulers: Assemblies
Example Names: Kalena Redrider, Hu’eu Hillwalker, Nohelani Iyrhand, Eara Stargazer

Generate Random Luxi Names


One of the older nations of Aeldos, the Luxi as a unified people predate most of their neighbours with the exception of Mujin.

Advanced Callings

[[Ngama]]: The shamans, judges, emissaries, and negotiators that make up the heart of the Luxi political culture. Charming contract makers and adjudicators.
[[Kenvir]]: Invisible assassins with a breadth of covert and deadly skills who embark on strategic strikes against enemies of the Luxi. Cloaked knives, infiltrators, and guerrilla warriors.


A country of sable skinned warrior folk organized into a loose democracy that spans the vast jungles and savannah at the core of the Aeldan continent. Luxi are a generally jovial folk known for their welcoming nature. Ironically they are also known for their use of remorseless assassins, the Kenvir, who are equipped with an ancient technology that enables them to become invisible.


Lux is a land of jungles and savannah, walled by great mountain ranges, rife with vicious creatures, and plagued by frequent droughts and hardships. Its inhabitants are the hardy, joyous, and fair-minded people known as the Luxi, a diverse group composed of federations of local tribes and families. Core Luxi values are equality and fairness, cooperation and tradition and they govern themselves via a participatory and multi-tiered democracy.
Luxi lifestyles vary considerably; from agricultural to nomadic. They export rare herbs, spices, honeys, and textiles and benefit from rich ore and crystal deposits. Luxi craftsmen are known for their broad talents; textiles, metalwork, art, instruments, and jewelry are all widely traded outside Lux.
Unlike their Ossandrian neighbours Luxi have few ruins of the first age; the lands of Lux were scoured of most during the battles of the first age. By tradition the Luxi avoid rebuilding or inhabiting first age structures as many believe it angers the Ayr.
Initial interaction between the elder Luxi nation and the rising Ossandria was peaceful and based on trade and treaty. Unfortunately as the empire grew in power and dominion the Ossandrian interpretation of the treaties became skewed to their own benefit, skirting or breaking inconvenient clauses at will. This has led to a cold war situation between the two countries with Luxi warriors eyeing down Ossandrian Legionaries across shifting borders. Ossandrian legions and settlers harass Luxi settlements and vice versa, with events always halting just shy of total open war. This situation is largely the result of Senatorial meddling in the Empire; the Imperator does not want the conflict but the Senators have been successful in convincing the people they do.
One relic vault was discovered in Lux, near the city of Uzoma, containing the cloak technology used by the Kenvir assassins.

Customs and Culture

-A saddle of panther skin as a symbol of a warrior


Light to medium scaled armour on a silk or leather backing with a design emphasis on mobility and camouflage. Some units use heavy armour and great swords in skirmisher style. Luxi also employ a variety of unique weapons including chakram, bolos, throwing sticks, and axes as ranged weapons for harassment. Like the Ossandrians they also use pilum and throwing spears. Luxi gear is often adorned with divine motifs, particularly those representing Oxo, the Caretaker. Luxi military doctrine prescribes ambush tactics which informs their choice of weapons.


The Luxi tradition of raising special breeds of Bee for various honey derivatives is well known, even beyond the great plains, but less well known is the eternal enemy of those Bees – the Dire Vespids, or Great Wasps of Lux. These swarming insects are a mortal threat to both the hives of Lux and the Luxi themselves. They are larger than Wasps found in other parts of Aeldos and their hyper-aggressive behaviour and potent venom make even small swarms a threat to whole clans. Even worse, they prefer to breed by laying their larvae in the corpses of beast and human alike. As a result Wasps are seen as evil omens and all efforts are made to eradicate swarms and their nests when found. Their thick carapaces are gathered to make armour and their venom and barbs are harvested for war.

Trade Goods: Sugar, Honey, Spices, Copper, Fruit, Kava, Citrus, Silk