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Technology

THIS PAGE IS PROVISIONAL AND CONTENT IS UNDER REVISION

Notes
All Urul Technology can take be in one of five states of repair:
1. Inoperative: The mechanisms and features of the artefact are non-functional and confer no benefit to the wearer/wielder.
2. Malfunctioning: The mechanisms and features of the artefact are in poor repair and only function partially or infrequently.
3. Jury-Rigged: The mechanisms and features of the artefact have been restored, but haphazardly and not entirely. Certain Features and functions may work intermittently
4. Semi-functional: The mechanisms and features of the artefact are mostly functional but may suffer occasional interruptions or flaws.
5. Fully Functional: The mechanisms and features of the artefact are fully functional and suffer no penalties.

Artefacts can be damaged by a variety of causes and repairing one typically requires a specialized set of skills, equipment, and resources. Due to the complexity of Urul technology a character must have at least 1 point in Technology in order to attempt repair of an artefact and most repair checks are extended actions, requiring weeks, months, or years to complete.

Clatterjack

Automatons and artificial intellects.

Infotech

Technology focused on the storage and transmission of information.

Medtech

Technology focused on healing.

First Age Weaponry

The deadly weapons used by the warriors of the Urul Imperium.

First Age Armour

Personal defense technology of the Urul Imperium.

Relics

Exceedingly rare and potent infrastructural technologies of the Urul Imperium.

Other Technologies

Artefacts that fall outside the listed categories.

Binding

Helion Engine

Lightcaster

Thorn