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Major Religions

Aeldos’ major religions are varied, with no single belief system truly dominating the globe. Polytheistic tolerance is common in most parts of the world, though there are some areas where religious fundamentalism and persecution of outsider beliefs is a risk. Below is a brief list of the major religious beliefs.

Ten Spirits/Archons/Polytheists/Decarists
Many refuse to single out a deity and instead proffer prayers and offerings to the Ten as a group in acknowledgement of their role in freeing humanity from the ones cruelty.

The Last
These believers offer their prayers, invocations, and sacrifices only to the Last of Ten, the Deva responsible for teaching humanity the making words and leading the rebellion against The One

These believers worship the creation, not its creators. They believe that the One and the Ten, also known as the makers, are either gone, corrupt, or ultimately transient. They are typically more concerned with the rules that govern reality and do not generally offer prayers or offerings. Also known as natural philosophers.

Those who do not worship the supernatural but instead seek to enumerate and classify it. They see a hierarchy of power and seek to place themselves in it. The chosen religion of many rulers, aristocrats, librarians, Shapers and Shifters. There is a very diverse interpretation of the power structure by its adherents and though there is no church, many believe that the Hegists maintain a network of occultists and a grand occult library in central cities.

Worshippers of the Old Gods, the first beasts and other nature spirits. This umbrella term covers several tribal and totemic religions driven by emotional connection to various beasts and natural phenomena. Primalists are often more concerned with emotion than logic, survival more than enlightenment and equality more than personal opulence.

Worshippers of war and battle, both as an abstract concept and as anthropomorphic deities. Kriegers are accordingly aggressive and many are found in the ranks of militaries and mercenary groups. A very common religion amongst the Tollam



The only difference between a cult and a religion is the breadth of adherence. While the cults below may have a small number of adherents compared to the major religions, they are notable for reasons beyond their prominence.

Hemron, Blood Iron Cult
Hemron cultists are obsessed with ‘Blood Iron’. Though it is a poorly understood phenomena, there is significant evidence that ‘cold’ iron immersed in the blood of the dying, inherits some form of power. Some believe the power is in fact the victims soul, while others argue it is a portion of some other divine power imbued to each human on their birth. The truth is unclear, but it is true that items made from so called ‘Blood Iron’ are more powerful than their mundane counterparts, exhibiting preternatural features. The potency of the effect seems tied to the metaphysical power of the victim; Linguists, the devout, certain lineages, supernatural beings, Priests, kings, warriors of note, etc.

Serpents, The Serpent Cult
A rare breed who worship the Aeldos embodiment of death itself, ‘The Uncreated Serpent’. Not prone to prayer or offering as they believe their own spirits are one day destined to be taken by the Serpent as payment for their worship.

Formati, Cult of the One
Revisionists who have recently risen in power in a few remote places. They have inverted the generally accepted truth of the making. In their mythology the One is the victim of the treachery of the Ten and the perfection of the old world is only attainable by raising worship of the One. Considered in most nations to be violent heretics, they brook no theological debate and use grim methods to enforce their will.

A group of fanatical worshippers of the Scourge, the Brutusi are found almost exclusively amongst the savages of Aeldos. Considered insane by all others the Brutusi are the origin of the term ‘Brute’ and live up to the name, building horrific ‘pillars’ and ‘icons’ to the Scourge composed of their maimed or dismembered victims. Driven by a relentless bloodlust most lack any ability to conceal themselves. The depths of Brutusi depravity are unknown as they are driven by a singular edict – to do harm to all life.

The Cult of Mysteria
Those who worship the mystery beyond the Ayr, the vast and thrumming darkness. The darker things that lurk in the beyond are not a myth. They are distant intelligences which don’t understand the world we live in. Their curiosity is cold and unkind; the clinical curiosity of a bored child; a messy and alien curiosity that would be terminal to the subject.