Skip to content

Altere

THIS PAGE IS IN DRAFT STATUS AND IS NOT YET COMPLETE

Quote
-Attribution

Also Known As: Badl.-Iyreni, Vand.-Kholblod, Gran.-V’Anma
Pre-requisites:

Summary

Who are they? How are they perceived? How do you become one (short version)?

Advantages

Limitations

Description

Who are they? What can they do? Where do they come from?

How does the calling manifest? What is the mechanism for acquiring and following it

Where do they range? How are they perceived by those who encounter them? By those who have only heard of them?

V’anma: Wandering protectors and resilient religious guardians changed by ritualized exposure to occult forces. Bulwarks, justicars, and monks.

Iyreni: Mutants physically changed by wild arcane phenomena. Monstrous or aberrant humans that gain a set of features, abilities, and flaws and can then enhance them through the focus of Eitre.

Kholblod: Survivors altered by exposure to unnatural conditions and creatures found in the Chillwaste. Aberrrant or bestial entities tied to powerful and mysterious wild gods.


Features

Feature: Passive Feature / Social Feature Positive
Feature: Passive Feature / Social Feature Positive

Feature: Passive Feature / Social Feature Negative
Feature: Passive Feature / Social Feature Negative


Core Trait

*Name**: Description of the core trait
Ability levels cannot exceed the characters level in Core Trait


Abilities

Ability 1: Description. Mechanics.
Ability 2: Description. Mechanics.
Ability 3: Description. Mechanics.
Ability 4: Description. Mechanics.
Ability 5: Description. Mechanics.
Ability 6: Description. Mechanics.
Ability 7: Description. Mechanics.
Ability 8: Description. Mechanics.
Ability 9: Description. Mechanics.
Ability 10: Description. Mechanics.
Ability 11: Description. Mechanics.
Ability 12: Description. Mechanics.
Ability 13: Description. Mechanics.
Ability 14: Description. Mechanics.
Ability 15: Description. Mechanics.
Ability 16: Description. Mechanics.

Chryomorph/Iceblood: Unaffected by cold and able to chill things by touch and concentration
Pyromorph/Coalblood:Unaffected heat and able to set things on fire by touch and concentration
Venemoprh/Ichorblood: Unaffected by poison and able to envenomate by touch and concentration
Umbramorph/Shadowblood: Unaffected by arcane shadows and able to exude a debilitating toxic aura with concentration.
Gigantism: Grows larger with each level in this feature
Bestial: Develops bestial traits such as fur, claws, fangs, or a tail.
Check Shifter Abilities