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Vehicles

THIS PAGE IS IN DRAFT STATUS AND IS NOT YET COMPLETE

They change their sky, not their mind, who cross the sea. A busy idleness possesses us: we seek a happy life, with ships and carriages: the object of our search is present with us.
– Horace

Summary
Vehicles are the mechanisms which connect the distant places of Aeldos, whether by road or sea or even sky…

Vehicle Types

Draft and Riding Animals: Horses, Oxen, Aurochs, Elk, Mammuts, and all other variety of hauling or riding animals
Road Engines: A terrestrial vehicle which uses a helion powered motor to drive movement.
Locomotives: A terrestrial vehicle which uses a helion powered motor to drive movement that is limited to a preestablished tracked route.
Ships and Boats: An aquatic vehicle that uses wind or manual power to drive movement.
Cruiser: An aquatic vehicle that uses a helion powered jet or prop engine to drive movement.
Aerostat: A flying vehicle that uses a lighter than air gas for lift and another mechanism for thrust.
Aerials: A flying vehicle that uses aetherium gravity motors for lift and thrust.

Vehicle Mechanics

Vehicles have several distinctive aspects and traits that represent their unique design, function, and capacities.

Aspects: These are the core descriptive features of the vehicle, without which it isn’t really a vehicle. Navigation, Locomotion, Platform
Traits: These are the general mechanical features of the vehicle, representing specific capacities. Power, Complexity, Structure, Size
Modules: These are the specific features of the vehicle, from areas within it to weapons and special abilities.


Core Aspects

All vehicles must have one of each of the following:

  • Navigation: There must be some means by which the vehicle can be piloted or helmed.

    • Manual: The vehicle is manually piloted.
    • Automated: The vehicle has an artilect that can pilot it.
  • Locomotion: There must be some means by which the vehicle can convert its power into movement.

    • Aerial: Gravity Motor or Motivators
    • Terrestrial: Tyres or Treads
    • Aquatic: Props or Jets
  • Platform: There must be some means by which cargo or crew can ride or be attached to the vehicle.

    • Integrated: The vehicle has integrated platforms, cabs, or chambers that hold crew, cargo or passengers.
    • Tethered: The vehicle uses a connected platform for crew, cargo, or passengers.

Examples:

  • The Vengeance is an aerial with both manual and automated navigation vehicles that uses a gravity motor for locomotion and has an integrated platform.
  • Rockwalker is a road engine with a manual navigation vehicle that uses treads for locomotion and has an integrated platform.
  • An Autocarriage is a road engine with a manual navigation vehicle that uses tyres for locomotion and has a tethered platform.
  • The Seastrider is a ship with both manual and automated navigation vehicles that uses jets for locomotion and has an integrated platform.

Vehicle Traits

Design Level

This trait represents the inherent limits of the vehicles core design. The higher the design the bigger, more powerful, more complex, and more robust the vehicle.

Rank Description
1 Cobbled: The vehicle is little more than a pile of scrap and salvage.
2 Crafted: The vehicle was designed and assembled with minimal skill or forethought.
3 Designed:
4  
5 Unique: The vehicle was the singular creation of a genius Artifex or Artilect.

Power

This trait defines how powerful the vehicle is, including its acceleration, maximum speed, and maneuverability. The higher the power, the faster the vehicle can go or the larger the load it can carry or pull.

Rank Description
Immobile  
1 Modest: This vehicle possesses a modest power potential.
2 Average: This vehicle has decent potential power or speed.
3 Strong: This vehicle is quite potent or fast.
4 Mighty: This vehicle is extremely powerful or fast.
5 Unstoppable: This vehicle is terrifyingly powerful or fast, among the most powerful in existence.

Complexity

This trait defines how many features or abilities the vehicle can have and how difficult it is to maintain, improve, and operate the vehicle and how far it can go before it needs dedicated maintenance. The higher the complexity, the more versatile or powerful the vehicle is but the more difficult it is to keep operational.

Rank Description
Broken  
1 Approachable: This vehicle lies within the capacities of most individual mechanists and tinkers.
2 Nuanced: This vehicle is slightly advanced but within the abilities of individual mechanists and tinkers to manage.
3 Complicated: This vehicle is complicated and requires one or more singular individuals to maintain or operate.
4 Difficult: This vehicle is difficult and requires a team of experts to maintain and operate.
5 Arcane: This vehicle requires specialist understanding to operate and upgrade and anyone who isn’t a genius or artilect, or preferably both, will be unable to use it.

Structure

This trait defines how durable the vehicle is. The higher the structure the tougher the vehicle can be.

Rank Description
Shattered  
1 Fragile: This vehicle is fragile and poorly armoured if at all.
2 Average: This vehicle is of average resilience and minmal armour.
3 Durable: This vehicle is sturdy and durable and well armoured.
4 Dauntless: This vehicle is robust and extremely well armoured.
5 Unbreakable: This vehicle is virtually impervious to harm.

Size

This trait defines how big the vehicle is and how many areas it can have. The higher the size, the bigger the vehicle.

Rank Description
Destroyed  
1 Individual: This vehicle is very small and can carry only carry 1-3 people or gear.
2 Small: This vehicle is small and can carry 6-8 people.
3 Medium: This vehicle is medium sized and can carry 10-15 people.
4 Large: This vehicle is very big and can carry between 40 and 60 people.
5 Enormous: This vehicle is staggeringly large and can carry hundreds of people.

Modules

Module Types

Module Types Description
Area This type of module represents an area or room within a mechanism.
Offense This type of module is an offensive feature such as a thunderer or ballistae, or ramming prow.
Defense This type of module is a defensive feature such as armour, point defense, or barriers.
Ability This type of module is a specific trick or ability of the mechanism such as overdrive or cloaking
Amenity This type of module grants a bonus of some sort to the passengers or crew of the mechanism.
Quirk This type of module represents a strange behaviour or trick of using the mechanism.
Utility This type of module enables some secondary action such as tinkering, healing, or mapping.

Areas

Area Description
Pilot couch Single person bench or seat.
Bridge Small multi-person room.
Command Deck Large multi-person room.
Kitchenette Small food preparation station.
Galley Medium food prep and dining area.
Mess Hall Large food prep and dining area.
Engine Compartment Small engine compartment or hatch.
Engine Chamber Medium engine compartment.
Engineering Deck Large engine compartment.
Storeroom Small supply, cargo, or storage area.
Cargo chamber Medium supply, cargo, or storage area.
Cargo hold Large supply, cargo, or storage area.
Open Deck An open area exposed to the outside.
Berth Single person bed.
Berth area Several stacked beds in a common area.
Cabin Modest personal cabin for 1-2 people.
Stateroom Large personal cabin with amenities.
Turret Dedicated weapons chamber for large weapons.
Escape Trunk Escape mechanism for flying or floating mechanisms.
Medicine Chest Small storage chest for medical supplies.
Medical Bay Medium sized area for medical purposes.
Medical Deck Large area for medical purposes.
Washrooms Lavatories and wash facilities.
Common Room Dedicated common room for relaxation.
Tether Hook Allows mechanism to be tethered to other mechanisms or vehicles.
Bulkhead Increases Structure
Deck A large enclosed area with no specified use.
Chamber A medium enclosed area with no specified use.
Compartment A small enclosed area with no specified use.

Rough Modular Ideas

Armoured: Bonus to sturdiness.
Folding Armour: Stalth armour, bonus to sturdiness.
Power Assist: The vehicle has motors in the wheels that amplify the power of horses and pullers, lessening wear. Not full drive.
Mounted [Weapon]: The vehicle has an X emplacement for defense.
Water Purifier: The vehicle can purify most water sources.
Weather Proofing: The vehicle is equipped with features to endure extreme weather conditions; cold, hot, wet.
Lock: The vehicle is equipped to prevent hijacking and can only be moved by a knowledgeable operator with the right key.
High Grade Materials: Increased range
Merchant’s Stall: The vehicle is equipped with display mounts and adds a bonus to sales rolls
Livery: The vehicle bears marks, pennants, or sigils of a specific faction or organization which can have differeing effects.
Overdrive: The vehicle can access additional power.
Lights: The vehicle can light up the area around it. Enable night travel.
Barrier: The vehicle can generate a protective barrier.
Generator: The vehicle can generate surplus power for other vehicles.
Beacon: The mchanism can be located based on a signal it produces.
Fabricator: The vehicle has a built in fabrication tool of some sort.
Intelligent: The vehicle houses an artilect and can operate independently if needed.
Cloak: The vehicle can generate a light field that hides it from view.


Vehicle Profile

[NAME] [TYPE] [SUMMARY] [DESCRIPTION]
  • What is it?
  • What does it look like? Sound like? Smell like?
  • How big is it and what areas does it consist of?
  • What is it’s purpose? What was it built for?
  • When was it built and who built it?
  • What is it good at?
  • What is it bad at?
  • What weapons or armour does it have?
  • What abilities does it boast?
  • What quirks does it have?
  • What is its condition? How durable is it?
  • How much cargo can it carry if any?
  • How many people can it carry if any?
  • How hard is it to maintain or improve? (Complexity)
  • How do crew interact with it? What can a good crew do to make it work better?
  • How long can it go between maintenance or repair?
  • Who currently owns it? Or if it’s not owned, where is it and how hard would it be to get it operating again?


Examples

The Vengeance (Aerial, Frigate): This small warship aerial was designed for independent operations, supporting a smaller than normal crew for extended periods while hunting key targets. It is built tough but relies primarily on being fast and maneuverable to stay out of danger.

Rockrumbler (Road Engine, Hauler): A sturdy road engine, salvaged from a lost Victran caravan, the Rockrumbler is ugly and slow but can haul almost anything and has been built into a sturdy chassis that can endure tremendous damage.