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Cultures

Granden
An ambitious monarchy descended from the Vandar. The Granden nation was formed by a clan of Vandar who uncovered a vault of first age artefacts and texts. A young but powerful nation united by religious ideology.
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Lux
A country of dark skinned warrior folk organized into a loose democracy. A generally jovial folk known for their welcoming nature, the Luxi are also known to be utterly remorseless and their elite warriors possess ‘cloaks’ which allow them to fade from sight.
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Mujin
A reclusive country ‘ruled’ by warlords and plagued by an arcane phenomena known as The Outsiders Breath, a terrible fog crawling with eldritch horrors which creeps over the country sporadically. Mujin warriors are known for their ‘folding armour’ and a grim and devoted warrior ethic.
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Nehep
A fading power swallowed up by an expanding desert. Nehep was once an empire to rival Ossandria but its rulers the Phraeds claim to have been cursed by some dark power. Nehep retains its fame for its forges which produce keen weaponry, more durable than any other and sought out across Aeldos.
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Ossandria
An expansionist slave built empire led by a deified imperator. Ossandria boasts religious tolerance, the highest population of any nation, and the most populous army on the continent. It is also one of the most brutal cultures, obsessed with blood sport, competition, and the pursuit of rule over all humanity. The Legions of Ossandria are feared across Aeldos, known for their fierce skill and ruthless efficiency.
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Selene
A neutral city-state led by a line of Ladies, each hand picked by the last to rule. Selene is geographically small but culturally prominent, known throughout Aeldos by many as the heir to the Imperium and a cultural and trade hub. Selene proper is confined to a massive first age city, the remains of the capital of one of the major factions of the Imperium. Selenes’ defenses are fierce and nearly impenetrable; the remnants of the technology of the Urul Empire. In particular, Selene benefits from a contingent of first era machines and warmachines colloquially known as clatterjacks. Derisively called a ‘mongrol city’ by some, due to the diverse makeup of its citizenry.
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Subin
A hedonistic island nation devoted to pleasure and excess and enabled by first age relics. A nation where rule is by the most beautiful and cunning, and the people are controlled by an incredible variety of potent drugs.
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Svertheim
A deceptively named alliance of city states in the Swordpeak mountains.
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Tollam
A tribal society of devoted warriors ruled by three Scepters, one from each of the major phyles. The Tollam need not concern themselves with agriculture due to a first-age artefact called the Fostrian which allows them to convert any material into nourishing food. Over generations the effects of the first age Fostrian food and a process of natural selection has led to a distinctive Tollam sub-species; 7-9 foot tall with powerful builds and anatomical augmentations such as stronger bones and enhanced internal organs. The Tollam augment these evolutionary advantages by donning thick full plate armour and charging into battle like living tanks.
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Vandar
A disparate country of anarchistic and liberty obsessed clans. The sole unifying feature of the Vandar clans is their common language and a shared affection for local rather than regional politics.
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Victra
An aggressive and increasingly ambitious timocracy led by a Lord Rit. A class based society with a powerful aristocracy in possession of remnant first age firearms called Canna or Thunderers. Formerly enemies of the Tollam, but recently allied against Ossandrian aggression. Its expansion has traditionally been limited by internal competition between various noble families and a hyper-competitive social order.
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