Languages: Common, High Ossandrian
Government: Imperial Theocracy
Ruler: Divine Imperator via Senators
Example Names: Lycus Catulus, Cynon Laterus, Antisius Orolaunum, Sextus Castra Nova, Solon
Generate Random Ossandrian Names
Ossator: Appointed spy-masters and inquisitors blessed by the Imperator
An expansionist slave built empire led by a deified Imperator, Ossandria boasts religious tolerance, the highest population of any nation, and the most populous army on the continent. It is also known for its brutal culture, obsessed with blood sport, competition, and the pursuit of rule over all humanity. The 25 Legions of Ossandria are feared across Aeldos, known for their fierce skill and ruthless efficiency. They are considered the primary threat to peace by all of their neighbours and have, at one time or another, engaged in military adventures against all of them. Ossandrian legions currently occupy the northern half of Nehep and have made recent forays into Mujin as well.
Ossandria is an opulent and powerful empire driven by a three-part ideology.
1. ‘Locus’ or habitat/living space. This ideology promotes expansion of the Empire to ensure room for growth as a law of nature for the healthy and superior peoples of Ossandria.
2. Superiority: Cultural, racial and religious superiority. This ideology recognizes everything Ossandrian as superior to all others, descended from the Urul empire and blessed by the divine Imperator.
3. Resource: Divine and inherent right to all advanced technologies and the leadership of a new and unified grand empire.
Within the Imperium the Patricians push an image of a flawless and holy empire, expanding every day, which is easy for many to believe; Ossandria has been expanding across the core of Aeldos for the better part of three centuries, annexing dozens of smaller countries as it progresses. However, while the Senatorial class likes to speak of their steady and inevitable progress towards dominion, the myth of Ossandrian superiority has suffered from significant issues. Perhaps most distressing are common rumours about the Holy Imperator going silent and retreating from leadership due to the devastating loss of two legions during an attempted invasion of the city-state of Selene. These rumours further suggest that the Senators and Legates of the Imperium now vie for power and with no strong central leadership, resulting in the factions of the empire embarking on ill-conceived wars on multiple fronts with predictably dismal results…
- In Luxi, where Ossandria has engaged mercenary companies and expeditionary cohorts to raid and pillage southern Luxi settlements and take Luxi slaves. Unfortunately these attempts have been frustrated by ongoing losses against the Luxi, using cloak technology to terrible effect.
- In Nehep, where the legions have all been bogged down in occupations of the northern Nehepi cities and are being harassed by fanatical and brutal Nehepi rebels.
- In the Badlands where the the Legio Fulmen vanished, apparently slaughtered by an unknown horror according to the lone survivor, Primus Pilus Haevian Navarrus.
- In Eastern Ossandria proper, where attempts to push into Mujin have been stalled by both the mists, the fierce resistance of the Mujin, and the internal rebellion of the Ikari Var people, led by a priestess of Oto named Vodicia, reputed to be in possession of arcane power.
- And, most embarrassingly of all, in Selene, where thirty years ago the small city-state employed an array of mighty first age technology to decimate two legions.
Fortunately, despite any political turmoil and mixed military record, the Imperium enjoys considerable natural advantages.
The heart of the Imperium encompasses some of the most ample and fertile farmlands in all Aeldos, untroubled by aberration and monster as a result of Legionary patrols. This cornucopia means that the Imperium has a relatively simple time feeding the Legion and also enables Ossandrians to bear more children than any other culture. Coupled with a steady supply of slaves from Nehep, southern Lux, the various lost kingdoms conquered over the past century, and further abroad, and the Imperium has thrived economically.
Beyond the slave economy, significant credit for the Ossandrian Empire’s success is owed to the common values instilled upon the populace by their religion and culture. Values of civic duty, martial spirit, the importance of the Imperium to the return of man to power, and the concept of the Imperator’s grace, only attainable by service in his name, and the superiority of the Ossandrian race.
Customs and Culture
Gladiatorial Arenas: Ossandrians love lethal gladiatorial battles which they consider both entertainment and religious practice. These battles can be between humans, beasts, or both, entail individuals or dozens of combatants, and often involve cruel innovations to enhance the novelty of a match.
Chariot and Horse Racing: A common pass-time for patricians and senators.
Religion: All Ossandrian property owners are expected to have a symbol of the Imperator in their domestic shrine. While it is not something that is actively persecuted, shrines absent this symbol are evidence of disrespect and improper fealty to the Imperium. Coins or carved wooden auroch-skulls are the most common, though some have full auroch statues. Elaborate symbols can be taken one of two ways; as particular devotion to the Imperator or as an attempt to curry his favour. Beyond primary worship of the Imperator, people are free to offer devotions to the Ayr as they see fit, though there is a limit to religious tolerance. There is a much loathed cult in Ossandria known as the “Custodes Veritate” that believes the Imperator to be a false god. This cult believes that the true Imperator hid himself from his people a century ago and will return one day to lead the Empire. Veritate oracles believe that the return will be heralded by fire in the sky. Members of this cult are pursued by the Imperial Inquisitors and executed publicly if found.
Urul Cities: Four Ossandrian cities/settlements have been built on or atop first age ruins. This includes Airuno Oss, Canis Oss, Kerv Oss, and Tremitis Oss. The suffix ‘Oss’ is used to designate such places.
Slavery: The success of Ossandria is largely based on two kinds of slavery – conscripted labour and true slaves – Conscripted labourers are those conquered peoples who are forced into labour for the Imperium by public administration under the justification that their ‘talents’ are best utilized where the Imperium decides. Though they are entitled to own property and spend their down-time as they please and possess some legal rights in relation to other labourers, they are granted virtually no legal protections from the vicissitudes of “True Ossandrians”. As terrible a situation as this is, true slaves have it worse. A true slave has no legal rights and is considered chattel, equivalent to livestock. Any abuse they suffer is relevant only in regards to the rights of their owner and the treatment of their property. While conscripts are often viewed as lesser peoples, true slaves are often not even seen as people at all.
The Ossandrian slave economy is advantaged by the Ossandrian knowledge of Bindings, First Age penal devices re-purposed to control slaves. Bindings are a relatively simple device that Ossandrian engineers have succeeded in replicating in vast numbers. They are made of thin, flexible, and resilient pieces of alloyed materials, forged into wires which are wrapped around a slave’s arms, legs, and neck. Upon command, when tampered with, or when fleeing a set perimeter, the threads constrict causing deep lacerations, amputation, or dismemberment depending on the desire of the controller. They can be keyed to multiple words, with each one causing a different level of injury. These devices are outlawed in most other nations.
In addition to slaves taken by the Legion, private Ossandrian slavers supply the Imperium with ample fodder. Both groups are un-discerning, readily trading with bandits and mercenaries for new stock. The value of slaves is such that the reach of slavers far exceeds that of the Legions, and they can be found far from Ossandria proper. The prices they demand are based on age, origin, and health, and Ossandrian natural philosophers have developed a variety of justifications, cultural stereotypes, and mathematical formula to monetize foreign humans.
Banded armour, scutum, lightly armored cavalry, long spears with gladius for short range; crossbows are their preferred distance weapon. Ossandrian blades tend to be sturdy and practical. Ossandrian shield formations are renowned for their effectiveness, and Ossandrian shields are accordingly well crafted.
Legions of the Imperium
I – Legio Tauris Magnus / Legion of the Great Bison
II – Legio Stella Cadens / Starfall legion
III – Legio Fulmen / Lightning legion
IV – Legio Clades / Calamity Legion / AKA The Glorious Fourth – Renowned for their brutality
V – Legio Arenestas / Sandstorm Legion
VI – Legio Ignistas / Firestorm Legion
VII – Legio Grando / Hailstorm Legion
VIII – Legio Glaciestas / Icestorm legion
IX – Legio Chionothellas / Blizzard legion
X – Legio Imber / Torrent legion
XI – Legio Tempestas / Tempast legion
XII – Legio Typhon / Whirlwind legion
XIII – Legio Cataegis / Hurricane legion
XIV – Legio Ventus / Wind Legion
XV – Legio Nivisus / Avalanche legion
XVI – Legio Monigneus / Volcano legion
XVII – Legio Incaendium / Wildfire legion
XVIII – Legio Vortex / Vortex legion
XIX – Legio Aesus / Tidal legion
XX – Legio Victrix / Victorious legion
XXI – Legio Soter / Redeemer legion
XXII – Legio Indagator / Hunter legion
XXIII – Legio Quies / Quiet legion
XXIV – Legio Felix / Lucky Legion
XXV – Legio Araneam / Spiderweb legion
Legio Nepa / Scorpion legion – Personal legion of Praetor Vaius Kolok
Legio Sentis / Thorn legion – Personal legion of Praetor Galerius
Legio Catadupa / Waterfall legion – Personal legion of Senatrix Pallaestra Grypus
Legion = 10 cohorts
Cohort = 6 centuria
Centuria = 10 contubernium
Contubernium = 10 legionaries
Subtotal = 6000 Men/legion
Total = 150,000 soldiers