All Things By His Will
Languages: Common, High Ossandrian
Government: Imperial Theocracy
Ruler: Divine Imperator via Senators
Example Names: Lycus Catulus, Cynon Laterus, Antisius Orolaunum, Sextus Castra Nova, Solon
Generate Random Ossandrian Names
Ossator: Appointed spy-masters and inquisitors blessed by the Imperator
An expansionist slave built empire led by a deified Imperator, Ossandria boasts religious tolerance, the highest population of any nation, and the most populous army on the continent. It is also known for its brutal culture, obsessed with blood sport, competition, and the pursuit of rule over all humanity. The 25 Legions of Ossandria are feared across Aeldos, known for their fierce skill and ruthless efficiency. They are considered the primary threat to peace by all of their neighbours and have, at one time or another, engaged in military adventures against all of them. Ossandrian legions currently occupy the northern half of Nehep and have made recent forays into Mujin as well.
Ossandria is an opulent and powerful empire driven by a three-part ideology.
1. ‘Locus’ or habitat/living space. This ideology promotes expansion of the Empire to ensure room for growth as a law of nature for the healthy and superior peoples of Ossandria.
2. Superiority: Cultural, racial and religious superiority. This ideology recognizes everything Ossandrian as superior to all others, descended from the Urul empire and blessed by the divine Imperator.
3. Resource: Divine and inherent right to all advanced technologies and the leadership of a new and unified grand empire.
Within the Imperium the Patricians push an image of a flawless and holy empire, expanding every day, which is easy for many to believe; Ossandria has been expanding across the core of Aeldos for the better part of three centuries, annexing dozens of smaller countries as it progresses. However, while the Senatorial class likes to speak of their steady and inevitable progress towards dominion, the myth of Ossandrian superiority has suffered from significant issues. Perhaps most distressing are common rumours about the Holy Imperator going silent and retreating from leadership due to the devastating loss of two legions during an attempted invasion of the city-state of Selene. These rumours further suggest that the Senators and Legates of the Imperium now vie for power and with no strong central leadership, resulting in the factions of the empire embarking on ill-conceived wars on multiple fronts with predictably dismal results…
- In Luxi, where Ossandria has engaged mercenary companies and expeditionary cohorts to raid and pillage southern Luxi settlements and take Luxi slaves. Unfortunately these attempts have been frustrated by ongoing losses against the Luxi, using cloak technology to terrible effect.
- In Nehep, where the legions have all been bogged down in occupations of the northern Nehepi cities and are being harassed by fanatical and brutal Nehepi rebels.
- In the Badlands where the the Legio Fulmen vanished, apparently slaughtered by an unknown horror according to the lone survivor, Primus Pilus Haevian Navarrus.
- In Eastern Ossandria proper, where attempts to push into Mujin have been stalled by both the mists, the fierce resistance of the Mujin, and the internal rebellion of the Ikari Var people, led by a priestess of Oto named Vodicia, reputed to be in possession of arcane power.
- And, most embarrassingly of all, in Selene, where thirty years ago the small city-state employed an array of mighty first age technology to decimate two legions.
Fortunately, despite any political turmoil and mixed military record, the Imperium enjoys considerable natural advantages.
The heart of the Imperium encompasses some of the most ample and fertile farmlands in all Aeldos, untroubled by aberration and monster as a result of Legionary patrols. This cornucopia means that the Imperium has a relatively simple time feeding the Legion and also enables Ossandrians to bear more children than any other culture. Coupled with a steady supply of slaves from Nehep, southern Lux, the various lost kingdoms conquered over the past century, and further abroad, and the Imperium has thrived economically.
Beyond the slave economy, significant credit for the Ossandrian Empire’s success is owed to the common values instilled upon the populace by their religion and culture. Values of civic duty, martial spirit, the importance of the Imperium to the return of man to power, and the concept of the Imperator’s grace, only attainable by service in his name, and the superiority of the Ossandrian race.
Customs and Culture
Gladiatorial Arenas: Ossandrians love lethal gladiatorial battles which they consider both entertainment and religious practice. These battles can be between humans, beasts, or both, entail individuals or dozens of combatants, and often involve cruel innovations to enhance the novelty of a match.
Chariot and Horse Racing: A common pass-time for patricians and senators.
Religion: All Ossandrian property owners are expected to have a symbol of the Imperator in their domestic shrine. While it is not something that is actively persecuted, shrines absent this symbol are evidence of disrespect and improper fealty to the Imperium. Coins or carved wooden auroch-skulls are the most common, though some have full auroch statues. Elaborate symbols can be taken one of two ways; as particular devotion to the Imperator or as an attempt to curry his favour. Beyond primary worship of the Imperator, people are free to offer devotions to the Ayr as they see fit, though there is a limit to religious tolerance. There is a much loathed cult in Ossandria known as the “Custodes Veritate” that believes the Imperator to be a false god. This cult believes that the true Imperator hid himself from his people a century ago and will return one day to lead the Empire. Veritate oracles believe that the return will be heralded by fire in the sky. Members of this cult are pursued by the Imperial Inquisitors and executed publicly if found.
Urul Cities: Four Ossandrian cities/settlements have been built on or atop first age ruins. This includes Airuno Oss, Canis Oss, Kerv Oss, and Tremitis Oss. The suffix ‘Oss’ is used to designate such places.
Slavery: The success of Ossandria is largely based on two kinds of slavery – conscripted labour and true slaves – Conscripted labourers are those conquered peoples who are forced into labour for the Imperium by public administration under the justification that their ‘talents’ are best utilized where the Imperium decides. Though they are entitled to own property and spend their down-time as they please and possess some legal rights in relation to other labourers, they are granted virtually no legal protections from the vicissitudes of “True Ossandrians”. As terrible a situation as this is, true slaves have it worse. A true slave has no legal rights and is considered chattel, equivalent to livestock. Any abuse they suffer is relevant only in regards to the rights of their owner and the treatment of their property. While conscripts are often viewed as lesser peoples, true slaves are often not even seen as people at all.
The Ossandrian slave economy is advantaged by the Ossandrian knowledge of Bindings, First Age penal devices re-purposed to control slaves. Bindings are a relatively simple device that Ossandrian engineers have succeeded in replicating in vast numbers. They are made of thin, flexible, and resilient pieces of alloyed materials, forged into wires which are wrapped around a slave’s arms, legs, and neck. Upon command, when tampered with, or when fleeing a set perimeter, the threads constrict causing deep lacerations, amputation, or dismemberment depending on the desire of the controller. They can be keyed to multiple words, with each one causing a different level of injury. These devices are outlawed in most other nations.
In addition to slaves taken by the Legion, private Ossandrian slavers supply the Imperium with ample fodder. Both groups are un-discerning, readily trading with bandits and mercenaries for new stock. The value of slaves is such that the reach of slavers far exceeds that of the Legions, and they can be found far from Ossandria proper. The prices they demand are based on age, origin, and health, and Ossandrian natural philosophers have developed a variety of justifications, cultural stereotypes, and mathematical formula to monetize foreign humans.
Banded armour, scutum, lightly armored cavalry, long spears with gladius for short range; crossbows are their preferred distance weapon. Ossandrian blades tend to be sturdy and practical. Ossandrian shield formations are renowned for their effectiveness, and Ossandrian shields are accordingly well crafted.
Legions of the Imperium
I – Legio Tauris Magnus / Legion of the Great Bison
II – Legio Stella Cadens / Starfall legion
III – Legio Fulmen / Lightning legion
IV – Legio Clades / Calamity Legion / AKA The Glorious Fourth – Renowned for their brutality
V – Legio Arenestas / Sandstorm Legion
VI – Legio Ignistas / Firestorm Legion
VII – Legio Grando / Hailstorm Legion
VIII – Legio Glaciestas / Icestorm legion
IX – Legio Chionothellas / Blizzard legion
X – Legio Imber / Torrent legion
XI – Legio Tempestas / Tempast legion
XII – Legio Typhon / Whirlwind legion
XIII – Legio Cataegis / Hurricane legion
XIV – Legio Ventus / Wind Legion
XV – Legio Nivisus / Avalanche legion
XVI – Legio Monigneus / Volcano legion
XVII – Legio Incaendium / Wildfire legion
XVIII – Legio Vortex / Vortex legion
XIX – Legio Aesus / Tidal legion
XX – Legio Victrix / Victorious legion
XXI – Legio Soter / Redeemer legion
XXII – Legio Indagator / Hunter legion
XXIII – Legio Quies / Quiet legion
XXIV – Legio Felix / Lucky Legion
XXV – Legio Araneam / Spiderweb legion
Legio Nepa / Scorpion legion – Personal legion of Praetor Vaius Kolok
Legio Sentis / Thorn legion – Personal legion of Praetor Galerius
Legio Catadupa / Waterfall legion – Personal legion of Senatrix Pallaestra Grypus
Legion = 10 cohorts
Cohort = 6 centuria
Centuria = 10 contubernium
Contubernium = 10 legionaries
Subtotal = 6000 Men/legion
Total = 150,000 soldiers
Ossatores: Members of the ‘Court of Bones’ are the Imperator’s chosen agents, granted the highest Imperial authority, and allowed to operate entirely outside normal channels. Ossators act as spymasters, inquisitors, and special military commanders, guided directly by the will of the Imperator.
Senators: The Ossandrian Senate is elected by landowning patricians but vetted by the Imperator. The requirement for being a Senator is that they be a free land owner with 12,000 gelt in wealth and the ability to raise at least 300 cavalry if required by the Imperator. Initially the Senates only real role was to bring the concerns of the people to the Imperator’s attention and were largely at the Imperator’s mercy. The Imperator’s enigmatic and increasingly reclusive nature means that Sentorial power has grown significantly over the past few decades.
Consuls: The appointed governors of a province of the Empire. Chosen from the Senate.
Praetor: The appointed governor of a city. Chosen from the Senate or Military.
Aedile: The figures appointed to enforce public order, responsible for many facets of civil life, including infrastructure, festivals, census, and tax collection.
Qaestores: Investigators, justices, and auditors appointed by Senators and Consuls. A common position for those landowners aspiring to the Senate.
Legatus: Commander of a legion appointed by the Imperator or Senate, typically from the Senatorial class.
Praefect: Second in command of a Legion, Praefects are either patricians or long serving veterans. This can result in Praefects who are from lower social status than the Tribunii they outrank. Praefects are often in charge of training a legion.
Tribune: Head of any specialist unit such as the Vexillationes, Praetorian Guard, or Auxillia. Usually five in a legion and typically young men of high birth who were not necessarily experienced.
Primus Pilus: First spear or just Spear commands the first cohort. Akin to a Colonel in other militaries. Commands 60 times the pay of a normal legionary.
Pilus Prior: Commands the second through tenth cohorts. Commands 40 times the pay of a normal legionary.
Primi Ordines: Commanders of the first cohorts Centuria under the Primus Pilus, these elites have better prospects and better pay than other soldiers, commanding 30 times the pay of a normal legionary.
Centurion: Commands the centuria and is akin to a captain in other militaries. Earns 10 times the pay of a normal legionary.
Optio: An Optio is assigned to each Centurion, acting as a second in command and akin to a Lieutenant in other militaries. Earn twice the pay of a normal legionary.
Tesserarius: Guard commanders, of which there is one for each century. They report to the Optio and are equivalent to First Sergeants in other militaries. Earn 1.5 times pay.
Decanus: The head of a Conterbernium, a unit of 10 legionaries and equivalent to a Sergeant in other militaries. Earns standard Legionary pay.
Special Duty Posts
Signifiers: Enormously important and prestigious roles, the Signifiers bear the Legionary and Centurial Signums or standards. This makes them rallying points for actions places considerable weight on their protection. Losing a standard is considered a great dishonour. Signifiers are typically selected from steady veteran soldiers with excellent understanding of tactics. A Signifier can, by social pressure alone, force an entire legion to advance for fear of losing the standard. Signifiers earn twice the pay of a normal legionary.
Cornicen: Horn blowers who work with the Signifer to issue audible commands. They earn twice the pay of a normal legionary.
Imaginifer: Just as the Signifier carries the Legion standards, the Imaginifer carries the Imperator’s standard as a reminder of the troops loyalty. Imaginifers must be selected by a Prelate and often wield outsized power for their official rank. Imaginifers also often act as a banker for the legion and its troops. They earn three times the pay of a normal legionary.
Immunes: Fully trained legionaries with specialist roles such as engineers, artillerymen, musicians, drill and weapon instructors, hunters, carpenters, medics, and military police. Immunes are so named because they are excused from guard work and general labour. They receive additional pay based on their skills.
Evocati: Veteran legionaries with the right to retire who have chosen to stay on despite their tenure being up. Like the Immunes they are excluded from regular duties such as manual labour and earn twice the pay of a regular legionary.
Prelate: The highest ranking members of the Curate and heads of the imperial cult of Ossandria.
Primus Lictor: Special, religiously ordained bodyguards and imperial agents who undergo a ritual where they are exposed to the blood of the Imperator, granting them enhanced abilities.
Standard Legionary Wages: The regular legionary earns 10 copper per day, or 255 silver per year. They pay only a food and clothing tax to the legion but all pillage is untaxed. Slaves prisoners obtained through official legion business are divided among the legion for later selling which brings in additional funds. On retirement a Legionary earns a praemia of *either* 300 gelt or a plot of good farmland, typically located in a frontier region.
Auxilia: Soldiers recruited from non-citizens and organized into smaller units of cohort strength known as regiments. Auxilia can earn citizenship after 15 years of service and are often as numerous in a given legion as the legionaries themselves.
Equites: Wealthy Ossandrians who can afford the costs of serving as cavalry troops. This prestigious role is typically short term for young patricians, a necessity of service before pursuing a political career.
Velites: Skirmishers, scouts, and light infantry, typically representing the lower class citizens of the Empire.
Clipeates: Citizen legionaries who bore the full equipment of the Legion; helmet, shield, armour, spear, gladius. The principal unit of the Legion.
Vexillationes: Task forces split from a legion for a specific task.
Classis: The Ossandrian fleet or navy is a relatively primitive institution with lower prestige than the legions. The classis was only truly developed in the past century in anticipation of potential coastal conflict with the Victrans.