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Mercenary Companies

Also Known As: Free Companies, Great Companies, Merc Bands, W.Svert- Leiesoldat, E-Svert-
Palkkasoturi, Lux- Mōna, Neh- Paralı, Muj- Taka, Sub- Kirāyi

Summary


Rotters

A small company of Svertan warriors organized into Rotten (teams). Founded by an exiled Tollam and equiped with Tollam tactics.


Carter Company

A large Victran mercenary group specializing in caravan protection and founded by a man named Carter.


Red Company

Ossandrian company well known for their effectiveness and the colour of their surcoats. Composed of ex-slaves and gladiators. No Legionaries allowed.


The Iron Guard

Outland company based on the edges of the scouring sands and named for the effectiveness of their defensive skills. Best known for contributing to the defense of Nehepi settlements against Ossandrian invaders and much storied in Nehep.


Yaga’s Hand

Semi-religious mercenary force based on the edge of Ossandrian, Luxi, and Badlands territory. Identifiable by the ritualistic scars shaped as reptilian claws that they wear on their face.


Kirimanar

Luxi companies whose name roughly translates to “contractors” and derives from the contracts they sign with clients.


Brankas Boars

A Svertan company that employs several Svinfylking; boar berserkers.


Anhur Company

Summary: Small, well-armed and effective mercenary group with honourable rep.
The Anhur Company is a small but well armed and well known mercenary group. The are frequently employed as bounty hunters and guards for villages and merchants. They operate across the south western portion of Aeldos, including Victra, southern Nehep, the Badlands, and the contested lands between Lux and Ossandria. With a small core group of highly skilled ex-soldiers and fortune seekers, Anhur relies on expertise over number and grace over force. What others achieve with brutality, Anhur achieves with cunning and skill. Anhur is led by a deadly ex-Selenian Sentinel who is very selective in the work they take. They have maintained a reputation for honour and skill and guard that reputation fiercely. They take their pay up front and refuse all jobs predicated on plunder or pillage. They maintain a significant source of military assets and a hidden stronghold in the south Eastern badlands. The company name is based on a legendary first age soldier, Anhur, known as one of the chosen of the Warrior and supposedly elevated to demi-god status by the Ayr. The company maintains a shrine to Anhur in its stronghold and all members have a tattoo of the symbol of Anhur on the back of their left hand as well as a personalized sigil on the back of their right. Anhur’s success is no doubt enhanced by their access to a variety of first age technology.

Though it is difficult to prove some rumors suggest that Anhur also works for the Lady of Selene, engaging in actions where it would be detrimental to have an official Selenian presence,

Members: Kaelic Surma, Turia Quinn, Eod Ka, Byrne, Luteus Inceo, Ito Qyn, Whitlock Grey, Ember Roth, Ankou Vanth, Cyr Mal, Kaid Alkar, Maol Walker, Ir Se Tor, Caleb Vadus, Connar Cuin, Silas Calford, Jan Deacon, Olm Von Deeter
Quasi-Humans: Anhur’s most notable members are also some of the most rarely encountered, the Relic Bellatori named Kytus, the Tollam Skald Vorumund Crow-Caller, and the Heliar named Task.


Skinners Legion

Summary: A vicious southern mercenary group led by Tollam outcast.
Skinners Legion is a large mercenary group operating out of Ossandria and southern Lux. The Legion employs anyone with the gear and the bloodthirst necessary to survive in the outfit and survives off loot and pillage. The group is headed by an outcast Tollam named Vigand Skinner, a figure known for his brutality and strategic skill and the group’s name comes from their grisly predilection for skinning disobedient members and targets. The standard for the group is a stylized skinned body with black eyes, a sword and shield. Skinners legion is a legion in name only; they lack the organization or endorsement of Ossandria and ‘the Skinners’ often clash with real legions who find their appellation an insult to the order and discipline required of true legionaries. Despite this the Skinners have found infrequent employment with Ossandrian nobles, suppressing rebellious communities and taking on proxy work harassing Luxi and Mujin border communities. Unofficially Skinners legion has engaged in bloody warfare with the Luxi and the Mujin with limited success. Leaders in both Lux and Mujin know that Ossandria is behind the attacks, but the Skinners status as mercenaries makes their involvement deniable and Ossandrian diplomats are adept at avoiding imperial culpability, often pointing to the contested nature of the areas in which the Skinners operate.
The estimates regarding the number of Skinners currently in operation range from several hundred to several thousand but the most accurate reports suggest around 5,000 members. That’s still 5,000 poorly equipped and barely organized marauders, kept in line primarily be fear of their leader. While no threat to any organized force of soldiers from the greater nations, they are a sizable force worth reckoning, and certainly a threat to smaller communities.


Teras Muin Company

Role: Research and Artefact Recovery
Composition: Combat Crew = 5, Administration/Clerical Crew = 5, Patron = 1, Tinker = 1
Operates out of a guildhouse in Threshold, Teras Muin is home to the very definition of rag-tag cadre; a group of people from diverse backgrounds who coalesced by chance. Each member has a troubled background but they have each found belonging and family in Teras Muin. Teras Muin makes its money via research and recovery of artefacts. Its scholars are odd but gifted and uncannily skilled at securing site details and identifying sites with valuable salvage.


Shakhan

Summary: A group of mercenary Dervishes operating in Nehep and rumored to be equipped with Thorns.


Venatores Victa

Summary: Skilled company of Ossandrian hunters and trappers operating in the south. Reputed for their ability to capture animals and creatures otherwise believed impossible to capture.