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“The precursors may have built their Imperium through conquest, but they sealed it with technology, binding an entire continent with the promise of plenty. And it was the Sige who provided that bond, making up in intellect, what they lacked in voices.”
– Sagan “Didiridex” Grey, Selenian Inventor



Technology focused on the fabrication and production of complex artefacts or goods.


Armourers, also known as Imperial Armourers are complex constructors that fit and assemble first age armours such as mantles, folding armour, and warsuit interfaces. At first glance armourers look like large featureless statues, but with the right input they fold open to reveal a hollow arming compartment. The armourer restrains, mends, and measures the occupants before constructing and furnishing the occupant with their armour. These treasures of the first age are considered invaluable artefacts of the Prime Engineer of the Urul; VasVir

Urul Loom


The name of both a technology and a specific example of the tech, the Fostrian can be found in an enormous complex at the heart of the Tollam city of Tollar where it produces a steady flow of extremely nourishing food for the Tollam people. The Tollam guard the device and its’ secrets jealously, granting access only to the Fosters. The Fostrian is known to produce a variety of foods and it is believed by some that it is this food that has caused the Tollam to grow to enormous proportions.


Sometimes referred to as Nehepi forges, Urul Foundries are tools that allow the precision blending and treatment of ores to create advanced alloys. Scavenged and salvaged over generations Foundries come in a variety of sizes and levels of sophistication, all requiring a Helion core to operate. In addition to the creation of alloys, Urul Foundries can also be used to aid the smith in crafting, allowing for precision heating and cooling of materials. The most advanced examples of this tech are Selenian Sentinel forges which are further augmented with automated hammers and presses and clatterjack assistants.




This first age device looks like a long cylinder approximately 1/2 meter in diameter and 1 and 1/4 meters in length. They are often equipped with a strap to make them easy to carry. When placed upright on a relatively flat surface the constructor unfolds three legs to support it, a flat grated surface, and a small luminar screen. Insert some amount of wood, stone, or simple metals, indicate the new shape you wish it to take via the luminar screen, and the machine ‘digests’ the matter and converts it into the new form. It’s most frequent use is in the creation of simple tools, utensils, cookware, decorative items, ingots of purified matter, and other small goods. It cannot make complex machines but it can make the parts for them.
The MiCon requires a small sliver of Helion to operate.


Technology used for travel.


Also known as the Butrahere, there is only one operating example of this technology located beneath Selene. The Trame consists of automated mechanical carriages which travel along a track system in the lower tier of the city, allowing rapid transit across the breadth of Selene. Some records speak of a vaster system that once connected several great cities of Urul, but no evidence of this system remains.


Airships powered by Helion and suspended via charged Zetherium. Ranging in size from skiffs to dreadnoughts, Aerials were the creation of the Silent engineers of the Urul imperium. Aerials connected the regions and cities of the imperium, ferrying goods and people from one end of Aeldos to the other. Only a handful survived the fall of the Imperium, and none are known to still be capable of flight. Aerial technology evolved out of the collaboration between the Shapers and the Silent Craftsmen known as the Voiceless during the golden age of the first era. Aerials are a triumph of human ingenuity, able to remain aloft almost indefinitely, barring incidental damage or failure of the engines. Aerials connected the great empire, allowing transport of people and goods from the distant cities, prior even to the gates. Distances which might take months on foot or horseback took only weeks or days by Aerial (Ed. Why no cars?)
When the empire began to schism and split, the Aerials once used to maintain connections were soon turned to tools of warfare.

Civil and Defense

Technology used to establish, sustain, or defend civil structures like cities and outposts.


Power plant


Advanced energy technology capable of generating a shield of matterless inertia. These shields are capable of blocking or repelling matter and projectiles selectively or comprehensively. The most prominent surviving example of this technology is found in Nehep where city barriers are air and organic permeable but repel the scouring sands and other mass particulate, providing enough coverage to keep the creeping sands at bay.

Tower Seed

A rare Selenian technology, that allows the user to “grow” a watchtower, a resilient structure complete with secure interior, lighting and climate control and most importantly a micro-fostrian. This technology combines lost assembler technology with organic processors and uses material in the local environment to self-construct. It takes 7 days for a tower to reach maturity and requires the attention of a specialized clatterjack OR a mechanic via luminar or lense. Build time can be reduced via engagement by humans or clatterjacks who can locate needed resources and move larger objects or by pre-constructing or sourcing materials.
-Rumors persist of Orick tower seeds
-Alternate structures may be possible
-Used as a means of setting up listening posts far from Selenian territory
-Highly coveted and finite as the knowledge of their creation is lost

Discharge Fencing

-Barrier used to keep intruders and wildlife away from an area (area denial)
-Selene has such fences surrounding many sensitive parts of the city and sentinel towers
-There are smart fences and dumb fences, as well as stun or kill settings
-Smart fences use some form of token or pass list and sensors to permit crossing; anyone not on the list is affected
-Dumb fences use passcodes, gates, and or gaps
-Fences can be visible, marked by thin pillars that discharge the shock, or buried, invisible until the shock is generated
-Only a small amount of Helion is needed to generate a lethal shock
-Relic fences can be found in full or semi-operational states across Aeldos
-Weaponized tech can turn the component parts of a fence into a shocking weapon