- 1 Ores and Hard Materials
- 2 Textiles and Hide
Ores and Hard Materials ∞
An extremely rare and powerful substance used in the creation of Clatterjacks, Canna, Nehepi weaponry, and other first age wonders. In its natural form it is a smoky grey crystalline substance, semi-transparent. It can be smelted or reduced to produce usable material, or more rarely it is traded in its raw form. Only recognizable by adept traders, mechanics, or other craftsmen who have some experience with it. Helion is rare, ranking above platinum in value. In refined form Helion is matte grey with blue highlights and silver striations. Helion is refined in several stages: Ore, Refined Helion, Fitted Helion, Helion Harness. The first step in refining the material is difficult and requires precise temperature controls and high pressures only possible in purpose built smelters. The second step in refinement requires the Helion to be etched with particular symbols and shaped for use. Basic shaped Helion is usable in most Victran Canna with no further modification. Multiple units of shaped Helion are required for larger firearms. Multiple units of shaped Helion must be fitted to a single nexus interface for use in folding armour, Clatterjacks, or Nehepi forges. Helion requires a separate refinement process for use in Luxi cloaks.
AKA: Selenian Silver. A rare and difficult to use material with a high forging temperature and peculiar and difficult crafting properties. Selene has the only significant supply of this material. Some rumours posit that this material runs in the blood of the Felis Ur. Most frequently found in the mountains of Selene. When alloyed with Iron and carbon it creates Memet a self-healing metal. Mimetic properties
A semi-rare metal that is most often used in Ossandrian ornamentation of armour; it has a pleasant lustre and is extremely durable. Magnil is heavily tariffed within Ossandria.
An alloy of corfire, iron, and carbon that creates a form of ‘Memory Steel’. Difficult to work with, but rewarding if done correctly, Memet makes armour and weapons that are effectively ‘self healing’. While more expensive to forge initially, these items almost never require maintenance. Memet items can still be broken outright, with sufficient force, but wear and tear do not generally affect this material.
A near impervious mineral/compound used in the construction of many first age structures making their ruins enduring and their faults nearly impossible to breach with force alone. Once set Orick does not age, wear, or break under conventional assault. It requires incredible heat to alter the shape of Orick after settling – levels only sustainable by Shapers and Helion burners. The Kingdom of Granden has discovered techniques for making Orick in limited quantities.
A material with extreme sound resistant properties, used to insulate the homes of the rich and by some groups to protect against lingua arcana against which it has a damping effect
Grot Iron ∞
Some Grots carry a strange affliction which causes iron to decay and wear rapidly. If transmitted to a vein of ore it can ruin vast quantities of material. It also makes iron weapons brittle and frail.
Black Bronze ∞
A unique Subinese alloy with a dark lustre. Nearly equivalent to steel but easier to craft
Steel, Crucible ∞
Also known as Serian iron, foundry steel, or Nehepi steel, this is a difficult to produce alloy with qualities that make it ideal for use in blades and can only be created using relic foundries.
Steel, Lani ∞
A proprietary alloy used by master Luxi smith Lani Tupu. Very rare and highly valuable.
Steel, Arc ∞
Also known as Karamai, this first age material with adaptive properties is only salvaged now. ‘Arc’ comes from ‘Ucha’ or superior. Arc steel items are priceless.
Steel, Song ∞
A type of steel said to be ‘enchanted’ by Linguist smiths. Perhaps the rarest material in all of Aeldos with each item unique and the steel shaped to the purpose. Song-steel items resonate the lingua they are imbued with.
Iron, Sky ∞
Also known as Thokcha, is a rare metal known to make poor blades but excellent blunt weapons and armour and is a key component in many first age technologies. Rumour suggests the Urul exhausted Aeldos’ natural supply of the element and were forced to seek it in distant places or create it using lost technology. In the modern age it is scavenged from broken tech or extracted from fallen stars.
Durable, transparent, and reactive first age material used in advanced optics and clatterjacks
A mutable swordpeak element that can only be found deep in the mountains and can bind to and transform other materials
Textiles and Hide ∞
Hide, Generic ∞
Generic hide is the most commonly found material for crude armours and includes the hides of Auroch, Daedon, and Vargr.
Hide, Special ∞
Many Aeldan species possess particularly durable hides, capable of shrugging off blows that would fall lesser creatures. This includes Grommen, Immanitherium[doesn’t exist], Rhinock, Tyrn[doesn’t exist], Grommen, and Evicar. For the precise properties of each hide please check the Equipment section of the rules page.
A unique Urul fabric which hardens on impact to protect the wearer and is as rare as Arc steel. It can also be used to make bowstrings.
An uncommon organic material derived from durable but slow growing plant found in Mujin and its surrounds. Due to a peculiar atomic structure Veluthrun has exceptional anechoic properties. It is most commonly used to insulate the homes of the rich, but history speaks of another purpose for this material; to protect against the Lingua Arcana.
Dermik / Dermis ∞
A supple material comes in two varieties; a common soft leather-like fabric and a durable web-backed fabric produced only in the foundries of Selene. Commercial Dermik or Dermis is found in a variety of Selenian workwear. Durable, flexible, and light weight Dermik is highly valued and tightly controlled. Dermik is found primarily in the armour of elite Sentinels and other important martial figures and is capable of turning aside blows from blades and bolts that would often otherwise kill the wearer. In appearance both Dermik and Dermis look similar to dark leather. The distinguishing characteristic of Dermik is the pattern of hexagonal inlay. Both materials can be dyed with the correct tools and both are water resistant and provide excellent insulation against the extremes of weather.
While Dermis itself can be produced using a variety of organic materials, Dermik is made using an alloy of materials. Production of Dermis occurs in several specialized factories within Selene. Production of Dermik requires the specialized machinery found only in Selene’s High Foundry. Both fabrics are extruded in large rolls but cutting the Dremik accurately requires Helion tipped blades and only the most distinguished armourers are permitted to work with it.
Dremis: Durable, flexible, and light weight leather substitute
Dermik: Reinforced Dremis used by Umbrals and Sentinels
A special Selenian silk made by the Weaving Artilect Ifanthis
A Selenian cotton grown in a spiral tower under the gloamlights