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Creation Myths

Circe’s Telling

Long ago, before any of this. Before the great empire, before the wonder of the first age. Before now and then, before here and there. Before the stars, the sun, before anything; there was the empty. The great nothing. In this time before there was only one being. In the tongue of the old empire they called it Primus Dei; the first God. We simply call it The One.
In the way back, the One was quiet. A child at sleep. But the One did not sleep forever. The empty began to fill around it and as stars flared to life the One began to awaken.
And in its wakefulness the One grew bored. Bored and powerful.
The One began to create and make. It made to allay its boredom.
First it made the Ayr. The Ten; Caelestes in the old tongue. And the One enjoyed its creations; it teased and tormented, tortured and twisted them. It made War and Art, Sex and and Heart. It made Memory and Justice, Hierarchy and Rage. It even twisted the empty into something; the Outsider. But its greatest creation was the Tenth; the Voice.
After a time the One grew bored and set its toys to work.
So the Ten created the world, and with it the One’s favoured plaything; humanity.
For a long age the One reveled in the torment of humanity. But not humanity as we are. Back then we were lumpen clay, dumb and bestial.
Boredom set in again and the One turned to the Ten who set to work, refining humanity. They imbued us with a piece of themselves; sex, heart, memory, justice, war, art, rage, hierarchy, emptiness and finally voice.
The One celebrated its newest, finest toys. It crafted terrible monsters and plagues and demanded our tribute.
And the Ten watched, for at least it wasn’t them.
But in time even the Ten knew that this would not last. The One would always grow bored and always seek new entertainments. So the Voice did what it had been made to do; it spoke. It spoke to the Ten and to the Humanity and it rallied all against the One and its viciousness. The voice gave the Lingua to humanity and by the combined power of man and Ayr The One was shattered into many. Some say that victory was not at all assured; that victory came only because the One erred; that the One had invested too much in its creations.
Whatever the case, the vicissitudes of the One were at an end and the golden age of humanity had begun.

The Short Version

Nothing begat something.
Something begat the One who begat the Ten.
The Ten begat humanity and the world and all the things in it, all for the entertainment of the One.
The One was cruel, finding his pleasure in human suffering.
The Ten rose, under the guidance of the Last and down came the One.
But humanity still suffered, from the remnants of the One and the cruelest of the Ten.
So clever humans convinced the Last of Ten and its sympathetic brethren to teach them the words that formed the world.
Humanity was gifted the power to bind and dispel the Ten.
Humanity rose to dominance, building a grand empire, united under the power of the making words, the lingua, the tongue of the gods.
And that empire fell to vice and war, and the madness brought on by abusing the words.

The Ayr

The gods of Aeldos are many and diverse. The gods are referred in a variety of terms including; the Ayr; the Deva; Caelestes; Divines; Ancients; or Spirits. The guide below includes the most common and recognizable…


Deities and Devotion

The Artisan

Other Names: OMO, Manu, The Craftsmen
Primary places of worship: Nehep, Svertheim, Selene, Victra
Aspects: Inspiration, Crafting, Creation

  • Those who swear to the Artisan are swearing to craft and create.
  • The pact requires pursuit of excellence in creation and the sworn are rewarded with the ability to make exceptional artefacts.
  • Craftsworn are cautioned against the destruction of great works and can suffer physical illness and pain if they permit or participate in such acts.
  • Craftsworn are forbidden from destroying the Artisans Icons

The Warrior

Other Names: OTO, Ferum, Ensis, Gladius, Bellator
Primary places of worship: Vandar, Svertheim
Aspects: Conflict, Struggle, War

  • Those who swear to the Warrior are swearing to the art of war and combat.
  • The pact requires the pursuit of excellence in battle and conflict.
  • Warsworn are cautioned against cowardice and acts of butchery.
  • Warsworn are forbidden from killing those who are unable to defend themselves or those who have capitulated honestly.

The Caretaker

Other Names: OXO, Animulus, The Empath, Custodian
Primary places of worship: Lux
Aspects: Emotion, Love, Devotion

  • Those who swear to the Custodian are swearing to the stewardship of Aeldos and its creatures and the maintenance of the natural equilibrium,
  • The pact requires the pursuit of balance between humanity and the Ayrcrafted wilds. That means the elimination of manmade monsters and threats such as the creeping sands.
  • Caresworn are cautioned against disturbing the balance; this means acts of greed such as over-harvesting of resources or game or unthinking damage to the environment. They are also cautioned against causing suffering, and must reduce the suffering of others when possible.
  • Caresworn are forbidden from killing Ayrborn and Ayrcrafted creatures

The Scourge

Other Names: AXA, Iram, Furor
Primary places of worship: The Wild
Aspects: Rage, Destruction

  • Those damaged few who swear to the Scourge are swearing to the cause of unceasing carnage. They might as well swear fealty to the hurricane or wildfire.
  • The pact demands nothing less than the pursuit of destruction in all its forms. Tearing down all things man or Ayr-made.
  • Scourgesworn are cautioned against acts of mercy
  • Scourgesworn are forbidden from possession and ownership.

The Tyrant

Other Names: AMA, Opes, Imperius, Sceptrum, Ditio, The Prince
Primary places of worship: Granden
Aspects: Hierarchy, Power

  • Those who swear to the Tyrant (or Prince as many prefer) are swearing to the cause of power, hierarchy, and the accumulation of dominion.
  • The pact requires the pursuit of ever higher levels of control and sway over others. Political, military, criminal, and social power.
  • Tyrantsworn are neither cautioned nor forbidden anything in the pursuit of power. The only proscription against Tyrantsworn is the abandonment of power or dissolution and low ambitions.

The Deviant

Other Names: AIA, Verpa, Cunnus, Lust, Libertine
Primary places of worship: Subin
Aspects: Lust, Sex, Pleasure

  • Those who swear to the Libertine are swearing to the cause of absolute personal liberty, particularly in regards to pleasure, pain, indulgence and excess.
  • The pact requires the pursuit of indulgence, pleasure, and novelty of experience.
  • Pleasuresworn are cautioned against…
  • Nothing is forbidden in the pursuit of experience

The Outsider

Other Names: IVI, Advena, Peregrinus, Hospes, the Stranger
Primary places of worship: Selene, Mujin
Aspects: Emptiness
IVI the Outsider

  • Those who swear to the Outsider are swearing to mystery; its creation and its dispersion.
  • The pact requires the pursuit of mysteries, revelation, and questioning. It also requires personal excellence in all endeavours and courtesy and “proper” action.
  • Voidsworn are cautioned against discourtesy, particularly to strangers. They are also cautioned against solopsism and self-absorption.
  • Voidsworn are forbidden from harming the avatars of mystery (Felisur, Mistborn)

The Scholar

Other Names: IXI, Sagacitas, Memoria
Primary places of worship: Selene, Nehep, Lux
Aspects: Memory, Knowledge, Wisdom

  • Those who swear to the Scholar are swearing to wisdom, memory, and the retention of knowledge and invention.
  • The pact requires the pursuit of lore and knowledge; the collection, chronicling, and cataloging of known phenomena, historical events, and human invention.
  • Booksworn are cautioned against excessive earthly involvement. They are to observe and avoid altering the flow of history and invention.
  • Booksworn are forbidden from destroying knowledge.

The Exile

Other Names: IWI, Iudex, Arbiter, the Judge
Primary places of worship: Selene
Aspects: Honour, Parity, Justice

  • Those who swear to the Exile are swearing to remove themselves from society. As they advance this oath changes and they swear to the rule of law and justice through detachment.
  • The pact requires the pursuit of an ascetic lifestyle, removal from concerns of family, wealth, and personal power. It also requires a rigid pursuit of justice as espoused by natural law (acts of cruelty, avarice, hubris, and inequality are the core of this edict)
  • Lawsworn are cautioned against harming those who pursue local forms of justice
  • Lawsworn are forbidden from violating principles of natural law.

The Voice

Other Names: X, Ehz, Vox
Primary places of worship: Everywhere
Aspects: Voice, Communication, Will

  • Those who swear to the Vox are swearing to the elevation of humanity, the pursuit of enhancement and evolution of the species and enlightenment.
  • The pact requires the pursuit of betterment of not merely the self but all humanity.
  • Voxsworn are cautioned against causing harm generally and are required to show compassion and care for all fellow humans.
  • Voxsworn are forbidden to kill sapients, regardless of circumstance. For the Voxsworn even self-defence is not a legitimate reason to kill a sapient.

The Tenebrae

 Tenebrae Statues

  • Those who swear to the Tenebrae are swearing to the inevitable end of all things; to death and its attendance.
  • The pact requires the pursuit of just treatment and care for the dead according to the rituals of the Tenebrae. This includes both the bodily dead and echoes.
  • Deathsworn are cautioned against
  • Deathsworn are forbidden to desecrate the dead or tamper with ressurection or reanimation